Difference between revisions of "Plant Growth"

From TheReincarnation
Jump to: navigation, search
m (Effect)
m (Effect)
Line 7: Line 7:
 
*Increases the [Healt Points|HP]], [[Counter Attack|counter]] and [[Attack Power|AP]] of all treefolk units: [[Treant]], [[Mandrake]], and [[Creeping Vine]].
 
*Increases the [Healt Points|HP]], [[Counter Attack|counter]] and [[Attack Power|AP]] of all treefolk units: [[Treant]], [[Mandrake]], and [[Creeping Vine]].
 
** The % increase is proportionate to your spell level and your magic speciality.
 
** The % increase is proportionate to your spell level and your magic speciality.
** For normal green spell level (ultimate server) is is 3x normal
+
** For normal green spell level (ultimate server) it is 3x normal.
  
 
* Reinforcements are not Plant Growth-boosted (not on attack, not on defense).
 
* Reinforcements are not Plant Growth-boosted (not on attack, not on defense).
 +
* The boost works for the base power (as indicated in the [[Encyclopedia]]).
 +
 +
Tip: (re)cast this when you have magic favor (extra spell level, the effect stays as long as you upkeep the enchantment).
  
 
[[Category:Spells]]
 
[[Category:Spells]]
 
[[Category:Verdant Spells]]
 
[[Category:Verdant Spells]]
 
[[Category:Enchantments]]
 
[[Category:Enchantments]]

Revision as of 17:39, 20 March 2006

Rank: Complex
Type: Enchantment/Self
Cost: 3 turns, 30,000 MP
Upkeep: 500 MP

Effect

  • Increases the [Healt Points|HP]], counter and AP of all treefolk units: Treant, Mandrake, and Creeping Vine.
    • The % increase is proportionate to your spell level and your magic speciality.
    • For normal green spell level (ultimate server) it is 3x normal.
  • Reinforcements are not Plant Growth-boosted (not on attack, not on defense).
  • The boost works for the base power (as indicated in the Encyclopedia).

Tip: (re)cast this when you have magic favor (extra spell level, the effect stays as long as you upkeep the enchantment).