Difference between revisions of "Animal Mastery"

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(Updated to reflect current numbers and removed old information)
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==Level By Level==
 
==Level By Level==
 
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Verified code on Lightning ([[User:Paralytic|Paralytic]] 16:02, 9 September 2014 (CEST)), I can't vouch for the rest of this article. Yes, the HP boost does get (relatively) worse after level 10.
+
-Updated to reflect latest changes.
  
These are out-dated.  See above. --[[User:Foobz|Foobz]] 18:50, 17 July 2015 (CEST)
 
  
* L1 : AP/Counter of all animals increased by 1%, HP increased by 3%
+
* L1 : AP/Counter of all animals increased by 1%, HP increased by 1%
* L2 : AP/Counter of all animals increased by 2%, HP increased by 6%
+
* L2 : AP/Counter of all animals increased by 1%, HP increased by 2%
* L3 : AP/Counter of all animals increased by 3%, HP increased by 9%
+
* L3 : AP/Counter of all animals increased by 2%, HP increased by 3%
* L4 : AP/Counter of all animals increased by 4%, HP increased by 12%
+
* L4 : AP/Counter of all animals increased by 3%, HP increased by 4%
* L5 : AP/Counter of all animals increased by 5%, HP increased by 15%
+
* L5 : AP/Counter of all animals increased by 3%, HP increased by 5%
* L6 : AP/Counter of all animals increased by 7%, HP increased by 18%
+
* L6 : AP/Counter of all animals increased by 5%, HP increased by 6%
* L7 : AP/Counter of all animals increased by 9%, HP increased by 21%
+
* L7 : AP/Counter of all animals increased by 6%, HP increased by 7%
* L8 : AP/Counter of all animals increased by 11%, HP increased by 24%
+
* L8 : AP/Counter of all animals increased by 7%, HP increased by 8%
* L9 : AP/Counter of all animals increased by 13%, HP increased by 27%
+
* L9 : AP/Counter of all animals increased by 9%, HP increased by 9%
* L10: AP/Counter of all animals increased by 15%, HP increased by 30%
+
* L10: AP/Counter of all animals increased by 10%, HP increased by 10%
* L11: AP/Counter of all animals increased by 18%, HP increased by 31%
+
* L11: AP/Counter of all animals increased by 12%, HP increased by 11%
* L12: AP/Counter of all animals increased by 21%, HP increased by 32%
+
* L12: AP/Counter of all animals increased by 14%, HP increased by 12%
* L13: AP/Counter of all animals increased by 24%, HP increased by 33%
+
* L13: AP/Counter of all animals increased by 16%, HP increased by 13%
* L14: AP/Counter of all animals increased by 27%, HP increased by 34%
+
* L14: AP/Counter of all animals increased by 18%, HP increased by 14%
* L15: AP/Counter of all animals increased by 30%, HP increased by 35%
+
* L15: AP/Counter of all animals increased by 20%, HP increased by 15%
* L16: AP/Counter of all animals increased by 34%, HP increased by 36%
+
* L16: AP/Counter of all animals increased by 23%, HP increased by 16%
* L17: AP/Counter of all animals increased by 38%, HP increased by 37%
+
* L17: AP/Counter of all animals increased by 25%, HP increased by 17%
* L18: AP/Counter of all animals increased by 42%, HP increased by 38%
+
* L18: AP/Counter of all animals increased by 28%, HP increased by 18%
* L19: AP/Counter of all animals increased by 46%, HP increased by 39%
+
* L19: AP/Counter of all animals increased by 31%, HP increased by 19%
* L20: AP/Counter of all animals increased by 50% , HP increased by 40%, +1 init to animals
+
* L20: AP/Counter of all animals increased by 33% , HP increased by 20%
 +
 
  
 
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<br>''Additional bonus divided by additional skill points spent, at each level''<br>
+
In summary:
 
 
* L1 : 1.00%
 
* L2 : 0.50%
 
* L3 : 0.33%
 
* L4 : 0.25%
 
* L5 : 0.20%
 
* L6 : 0.33%
 
* L7 : 0.29%
 
* L8 : 0.25%
 
* L9 : 0.22%
 
* L10: 0.20%
 
* L11: 0.27%
 
* L12: 0.25%
 
* L13: 0.23%
 
* L14: 0.21%
 
* L15: 0.20%
 
* L16: 0.25%
 
* L17: 0.24%
 
* L18: 0.22%
 
* L19: 0.21%
 
* L20: 0.20% (and an init bonus...)
 
 
 
 
 
  
<br>''Total bonus divided by total skill points spent''<br>
+
* Level 1  - Level 10: 0.67% per level
 +
* Level 11 - Level 15: 2% per level
 +
* Level 16 - Level 20: 2.67% per level
  
* L1 : 1.00%
 
* L2 : 0.67%
 
* L3 : 0.50%
 
* L4 : 0.40%
 
* L5 : 0.33%
 
* L6 : 0.33%
 
* L7 : 0.32%
 
* L8 : 0.31%
 
* L9 : 0.29%
 
* L10: 0.27%
 
* L11: 0.27%
 
* L12: 0.27%
 
* L13: 0.26%
 
* L14: 0.26%
 
* L15: 0.25%
 
* L16: 0.25%
 
* L17: 0.25%
 
* L18: 0.25%
 
* L19: 0.24%
 
* L20: 0.24% (but you get an initiative bonus too)
 
 
* HP bonus reduced to 1%/lvl, thus bonus hp at lvl20 is only 20% (Arch Nov 2010 reset)
 
  
 
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- [[Skills]]<br>
 
- [[Skills]]<br>
 
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[[Category:Skills]]
 
[[Category:Skills]]
 
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Was worth using before Griffins lost their Marksmanship ability on most servers.  Now it's mostly a waste of time since using an all flier green was a risky proposition to begin with.  Animals are expensive both on mana and geld they are not nearly as sturdy as trees.
+
The power of this skill has been significantly reduced in recent years.

Revision as of 15:42, 20 September 2018

Encyclopedia | Units | Spells | Items | Heroes | Skills | Buildings | Guides
Icon ASCENDANT.gif Legendary Artificer | Icon VERDANT.gif Animal Mastery | Icon ERADICATION.gif Spell Penetration | Icon NETHER.gif Undead Mastery | Icon PHANTASM.gif Spell Mastery

Icon PLAIN.gif Barrier Proficiency | Icon PLAIN.gif Grand Enchanter | Icon PLAIN.gif Legendary Commander | Icon PLAIN.gif Augment Summoning | Icon PLAIN.gif Grand Conqueror



This skill will increase the attack power and hitpoints of your Animal units. Higher levels give a bigger boost. The most powerful Animal Masters can increase the attack initiative of their pets.

Effects

  • HP increase of 3% per level at level 10 and under, 1% per level after that.
  • Level 1-5 : increases AP and Counter of all animal units by 1% per level.
  • Level 6-10 : increases AP and Counter of all animal units by 2x% per level.
  • Level 11-15 : increases AP and Counter of all animal units by 3x% per level.
  • Level 16-20 : increases AP and Counter of all animal units by 4x% per level.
  • +1 Initiative at lvl 20*

*Does not give +1 init on Beta/Lightning, as of March 6, 2015 See:
http://www.the-reincarnation.com/viewtopic.php?p=528722#p528722

Changes -

  • Animal Mastery:
  • Primary/Secondary AP increase per level changed from 1% to 0.67%, with the same progression as Legendary Commander.
  • +1 Init boost removed at level 20.

--Foobz 18:49, 17 July 2015 (CEST)

Level By Level


-Updated to reflect latest changes.


  • L1 : AP/Counter of all animals increased by 1%, HP increased by 1%
  • L2 : AP/Counter of all animals increased by 1%, HP increased by 2%
  • L3 : AP/Counter of all animals increased by 2%, HP increased by 3%
  • L4 : AP/Counter of all animals increased by 3%, HP increased by 4%
  • L5 : AP/Counter of all animals increased by 3%, HP increased by 5%
  • L6 : AP/Counter of all animals increased by 5%, HP increased by 6%
  • L7 : AP/Counter of all animals increased by 6%, HP increased by 7%
  • L8 : AP/Counter of all animals increased by 7%, HP increased by 8%
  • L9 : AP/Counter of all animals increased by 9%, HP increased by 9%
  • L10: AP/Counter of all animals increased by 10%, HP increased by 10%
  • L11: AP/Counter of all animals increased by 12%, HP increased by 11%
  • L12: AP/Counter of all animals increased by 14%, HP increased by 12%
  • L13: AP/Counter of all animals increased by 16%, HP increased by 13%
  • L14: AP/Counter of all animals increased by 18%, HP increased by 14%
  • L15: AP/Counter of all animals increased by 20%, HP increased by 15%
  • L16: AP/Counter of all animals increased by 23%, HP increased by 16%
  • L17: AP/Counter of all animals increased by 25%, HP increased by 17%
  • L18: AP/Counter of all animals increased by 28%, HP increased by 18%
  • L19: AP/Counter of all animals increased by 31%, HP increased by 19%
  • L20: AP/Counter of all animals increased by 33% , HP increased by 20%



In summary:

  • Level 1 - Level 10: 0.67% per level
  • Level 11 - Level 15: 2% per level
  • Level 16 - Level 20: 2.67% per level



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- Encyclopedia
- Skills



The power of this skill has been significantly reduced in recent years.