Difference between revisions of "Heroes2"

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(Hero Abilities)
(Hero Abilities)
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= Hero Abilities =
 
= Hero Abilities =
  
Alchemy (Alchemist 9): increases geld income by 6% + 3% per lvl (There is also a hidden mana upkeep around 1% per lvl)
+
Alchemy (Alchemist 9):  
 +
* Increases geld income by 6% + 3%/lvl.
 +
* Reduces MP income by 1%/lvl.
 
----
 
----
Animal Taming (Shepherdess 14): - 5% AP/lvl to enemy animal
+
Animal Taming (Shepherdess 14):  
 +
* Reduces Primary and Counter AP of all enemy Animal units by 5%/lvl.
 
----
 
----
Animate Dead (Crypt Keeper 9, Necromencer 16): %2+ 1%/lvl of undead units will be resurected.  
+
Animate Dead (Crypt Keeper 9, Necromencer 16):
 +
* Resurrects 2% + 1%/lvl of your slain undead units at the end of each battle.
 
----
 
----
Arcfire(Fire Elementalist 9): 80k fire damage HP/lvl. Hits one stack  
+
Arcfire (Fire Elementalist 9):
 +
* Deals 80k/lvl FIRE damage to one random enemy stack.
 
----
 
----
Beast Master (Amazon 14): increases AP by 4% + (3% per skill lvl) for animals
+
Beast Master (Amazon 14):
 +
* Increases Primary and Counter AP of all your Animal units by 5%/lvl.
 
----
 
----
 
+
Berserk (Berserker 14, Amazon 18):
Berserk (Berserker 14, Amazon 18 ): 10% + 5%/lvl AP bonus to your troops, and 5% + 1%/lvl HP penalty to your troops
+
* Increases Primary and Counter AP of all your units by 10% + 5%/lvl.
 +
* Decreases HP of all your units by 5% + 1%/lvl.
 
----
 
----
 
+
Brewing (Witch 20):
Brewing (Witch 20): (Generate items) based on the number of guild. (Anyone know how it works?)  
+
* Generates items based on the number of guild. (Anyone know how it works?)  
 
----
 
----
 
+
Bulding (Engineer 9):  
Bulding (Engineer 9): 6% + 3%/Lvl Increase building rate
+
* Increases building rate by 6% + 3%/lvl.
 
----
 
----
 
+
Channeling (Shaman 16, Crept Keeper 18):
Channeling (Shaman 16, Crept Keeper 18 ): Increase MP income by Base 2% + 1%/lvl  
+
* Increases MP income by 2% + 1%/lvl.
 
----
 
----
 
+
Charisma (Barb 14, Warlod 16):
Charisma (Barb 14, Warlod 16): Increase recruiting rate by Base 2% + 1%/lvl  
+
* Increases recruit rate by 2% + 1%/lvl.
 
----
 
----
 
+
Chill Touch (Soul Reaper 9):
Chill Touch (Soul Reaper 9): Reduce AP/Counter of one target by base 2% + 1%/lvl & 4k + 2k/lvl COLD damage
+
* Deals 4k + 2k/lvl COLD damage to one random enemy stack.
 +
* Reduces Primary and Counter AP of the damaged stack by 2% + 1%/lvl.
 
----
 
----
 
+
Cursing (Witch 9):
Cursing (Witch 9): 2%+1% accuracy penalty to one enemy stack
+
* Reduces Accuracy of one random enemy stack by 2% + 1%.
 
----
 
----
 
+
Demon Hunter (Vampire Hunter 18 ):
Demon Hunter (Vampire Hunter 18 ): It gives all your units attack bonus on demons.
+
* Increases damage dealt by your units to enemy Demon units by 10% + 5%/lvl.
 
----
 
----
 
+
Dragon Rider (Dragon Knight 16):
Dragon Rider (Dragon Knight 16): + 5%Primary AP/lvl for Dragon
+
* Increases Primary and Counter AP of all your Dragon units by 5%/lvl.
 
----
 
----
 
+
Dragonslayer (White Knight 20):
Enchant Item (Enchantress 18 ): Generate lesser item (based number of guild (Anyone know how it work?)
+
* Increases damage dealt by your units to enemy Dragon units by 10% + 5%/lvl.
 
----
 
----
 
+
Enchant Item (Enchantress 18 ):
Enchant Weapon (Enchantress 14):+4% base + 1% per lvl increase in AP, Counter and Accuracy to a random unit (can be the same or 3 separate stacks).  
+
* Generates lesser items. The generation rate is independent of the number of Guilds.
 
----
 
----
 
+
Enchant Weapon (Enchantress 14):
Firestorm (Fire Elementalist 16): 40k fire damage to HP to all enemy units per lvl  
+
* Increases Accuracy, Primary and Counter AP of one of your stacks by +5% + 1%/lvl.
 
----
 
----
 
+
Firestorm (Fire Elementalist 16):
Healing (Priestess 9, Shieldmaiden 14): Heals base 4k + 2k HP/lvl  
+
* Deals 40k/lvl FIRE damage to each enemy stack.
 
----
 
----
 
+
Healing (Priestess 9, Shieldmaiden 14):
Honor (White Knight 16): 5-9 Knight/turn at lvl 16
+
* Resurrects a number of units worth 4k + 2k/lvl HP in each of your stacks at the end of each battle.
 
----
 
----
 
+
Honor (White Knight 16):
Ice Shield (Valkyrie 16): 2% + 1%/lvl fire resit (can anyone confirm?)
+
* Creates 5-9 Knight/turn at lvl 16
 
----
 
----
 
+
Ice Shield (Valkyrie 16):
Icicle (Valkyrie 14): 10k damage to hp + 5k/lvl (can anyone confirm?)
+
* Increases all your units' FIRE resistance by 5% + 1%/lvl.
 
----
 
----
 
+
Icicle (Valkyrie 14):
Illusion (Illusionist 18 ): Creates a stack worth 200K NP/lvl  
+
* Deals 10k + 5k/lvl COLD damage to one random enemy stack. (can anyone confirm?)
 
----
 
----
 
+
Illusion (Illusionist 18):
Leadership (Mercenary 14): +5%/lvl for mercenary units  
+
* Creates a stack of illusionary units worth 200k NP/lvl.
 +
** The illusion stack contains the same type of units as one of your real stacks chosen at random, and can be affected by spells, items, and abilities in the same manner as real stacks.
 +
** The illusion stack is never commanded by a hero, and does not count towards total army power or total power loss.
 
----
 
----
 
+
Leadership (Mercenary 14):
Mind Blast (Illusionist 9): ?? Physic dmg per lvl  
+
* Increases Primary and Counter AP of all your Mercenary units by 5%/lvl.
 
----
 
----
 
+
Mind Blast (Illusionist 9):
Mind Shield (Illusionist 14): 2% + 1%/lvl psychic resit
+
* Deals 20k/lvl PSYCHIC damage to one random enemy stack.
 
----
 
----
 
+
Mind Shield (Illusionist 14):
Necromancy (Necromencer 14): 2%+1% per level reduction in undead upkeep.  
+
* Increases all you units' PSYCHIC resistance by 5% + 1%/lvl.
 
----
 
----
 
+
Necromancy (Necromencer 14):
Peace With Nature (Shepherdess 18 ): +50 food/farm + 15 food/farm/lvl  
+
* Reduces upkeep of your undead units by 2% + 1%/lvl.
 
----
 
----
 
+
Peace With Nature (Shepherdess 18):
Plant Control (SHaman 14): +5%/lvl AP & Counter increase on Treefolk unit
+
* Increases Food Production per Farm by 50 + 15/lvl
 
----
 
----
 
+
Plant Control (SHaman 14):
Polymorph (Witch 16): It will turn a number of enemy basic units into frogs (Anyone know how it work?)
+
* Increases Primary and Counter AP of all your Treefolk Units by 5%/lvl.
 
----
 
----
 
+
Polymorph (Witch 16):
Rally (Shieldmaiden 9): 2% + 1%/lvl HP bonus to your troops
+
* Turns a number of enemy basic units into frogs (Anyone know how it work?)  
 +
** The created frogs temporarily join your army as an additional stack for the duration of the battle.
 +
** Polymorphed units are considered killed in battle and cannot be resurrected.
 
----
 
----
 
+
Rally (Shieldmaiden 9):
Researching (Sage 9): -6% - 3%/ lvl spell cost in research
+
* Increases HP of all your units by 3% + 1%/lvl.
 
----
 
----
 
+
Researching (Sage 9):
Selfressurection (Priestess 17): If the priestess die, she lost 1 lvl and resurect.  
+
* Reduces research cost of each spell by 6% + 3%/lvl.
 
----
 
----
 
+
Selfressurection (Priestess 17):
Shepherding (Shepherdess 9): Summons sheep (anyone know how much/lvl?)
+
* If the priestess is killed in battle, she loses 1 level and resurrects.
 
----
 
----
 
+
Shepherding (Shepherdess 9):
Song (Bard 9): 2% + 1%/lvl AP bonus to your troops, plus 2% + 1%/lvl AP penalty to all opposing troops (opposing troops given
+
* Summons sheep into your army. (anyone know how much/lvl?)  
chance to resist)  
 
 
----
 
----
 
+
Song (Bard 9):
Soul Devor (Soul Reaper 14): Reduce AP/Counter/HP of all enemy units by base 2% + 1%/lvl. Can be resisted by the nether resistance of units. Demons
+
* Increases Primary and Counter AP of all your units by 2% + 1%/lvl.
 +
* Reduces Primary and Counter AP of all enemy units by 2% + 1%/lvl.
 
----
 
----
 
+
Soul Devour (Soul Reaper 14):
Spell Lore (Sage 16): -3% spell casting cost at lvl 1, and -1% casting for each lvl above lvl 1
+
* Reduces HP, Primary and Counter AP of all enemy units by 2% + 1%/lvl.
 +
* Increases HP, Primary and Counter AP of all your Demon units by 2% + 1%/lvl.
 
----
 
----
 
+
Spell Lore (Sage 16):
Squirrel Dance (Summoner 9): Summons 20k+ 10k/lvl temp squirrels. Spells hit these squirrels (potentially wasting your
+
* Reduces casting cost of each spell by 2% + 1%/lvl.
targeted spells/item & hero'll not lead them without loosing NP)
 
 
----
 
----
 
+
Squirrel Dance (Summoner 9):
Summoning (Summoner 14): Increase summoned units by base 3% + 3%/lvl  
+
* Summons a stack of 20k + 10k/lvl squirrels which lasts for the duration of each battle.
 +
** The squirrel stack can be affected by spells, items, and abilities in the same manner as real stacks.
 +
** The squirrel stack is never commanded by a hero, and does not count towards total army power or total power loss.
 
----
 
----
 
+
Summoning (Summoner 14):
Tactics (Warlord 14, Shieldmaiden 16): 2% + 1%/ lvl accuracy bonus to your troops
+
* Increases amount of units summoned by 3% + 3%/lvl.
 
----
 
----
 
+
Tactics (Warlord 14, Shieldmaiden 16):
Terror (Dread Knight 18 ): reduce enemy accuracy by 6% at lvl 1
+
* Increases Accuracy of all your units by 2% + 1%/lvl.
 
----
 
----
 
+
Terror (Dread Knight 18 ):
Trading (Merchant 9): Increase geld income by Base: 20k + 20k/lvl  
+
* Reduces Accuracy of all enemy units by 5% + 1%/lvl.
 
----
 
----
 
+
Trading (Merchant 9):
Turn Undead (Vampire Hunter 9, Priestess 14): 10k damage to HP + 4k/lvl to each undead enemy stack
+
* Increase Geld Income by 20k + 20k/lvl.
 
----
 
----
 
+
Turn Undead (Vampire Hunter 9, Priestess 14):
Unholy Aura (Dread Knight 16): Will grant all units some protection against holy attack
+
* Deals 5k + 2k/lvl HOLY damage to each enemy Undead stack.
 
----
 
----
 
+
Unholy Aura (Dread Knight 16):
Valor (Many at 9): 3% + 1%/lvl AP bonus to your troops (primary/counter only, secondary unaffected)  
+
* Increases all your units' HOLY resistance by 5% + 1%/lvl. (?)
 
----
 
----
 
+
Valor (many at level 9):
Vampire Hunter (Vampire Hunter 16): It gives all your units attack bonus on all undead. 5% + 5% per level. Increases damage done, not attackpower/accuracy.  
+
* Increases Primary and Counter AP of all your units by 3% + 1%/lvl.
 
----
 
----
 
+
Vampire Hunter (Vampire Hunter 16):
Wall of Thorn (Shaman 18 ): -1 Initiative to random stack + psn dmg (Highess lvl may cause better chance of succes and highess psn dmg)  
+
* Increases damage dealt by your units to enemy Undead units by 10% + 5%/lvl.
 +
----
 +
Wall of Thorn (Shaman 18 ):
 +
* Reduces Initiative of one random enemy stack by 1.
 +
* Deals POISON damage to the affected stack. (Higher levels may have better chance of success and greater poison dmg)?
 
----
 
----

Revision as of 05:27, 20 June 2006

Encyclopedia | Units | Spells | Items | Heroes | Skills | Buildings | Guides
Wiki categories | Units | Spells | Items | Heroes | Skills | Resources | All lists



For now, refer to the encyclopedia.

Hero Experience

With every turn you spend, your hero gains experience points. When you collected enough experience, your hero raises a level. The latter may switch on new abilities and increase the effect of already acquired abilities.

Experience gain

Battle Heroes :

  • Slow servers (Apprentice): 12 experience per turn + 24 experience for leading a stack in a successful battle
  • Normal servers (Guild): 8 experience per turn + 16 experience for leading a stack in a successful battle
  • Fast servers (Blitz): 4 experience per turn + 8 experience for leading a stack in a successful battle

This part needs an update. On blitz my hero gained 8 experience leading my army in a Failed Defence. Same just occured for winning on defence.

Non-Battle Heroes:

  • Slow servers (Apprentice): 18 experience per turn
  • Normal servers (Guild): 12 experience per turn
  • Fast servers (Blitz): 6 experience per turn

== Leveling ==

Level Experience required to achieve the level
1 0
2 1000
3 3000
4 6000
5 10000
6 15000
7 21000
8 28000
9 36000
10 45000
11 55000
12 66000
13 78000
14 91000
15 105000
16 120000
17 136000
18 153000
19 171000
20 190000

In Battle

Heroes will lead stacks according to their power, so the highest level hero in your army will lead your most powerful stack and so on. However, heroes will lead units that are the same race (for instance, even if you only have a Berserker, it will lead Dwarven Deathseekers even if Red Dragons are your top stack). Heroes will die in battle when the stack that they command is completely destroyed.

If Heroes command an on-color stack, this stack recieves a bonus to Template:Efficiency.

Hero Abilities

Alchemy (Alchemist 9):

  • Increases geld income by 6% + 3%/lvl.
  • Reduces MP income by 1%/lvl.

Animal Taming (Shepherdess 14):

  • Reduces Primary and Counter AP of all enemy Animal units by 5%/lvl.

Animate Dead (Crypt Keeper 9, Necromencer 16):

  • Resurrects 2% + 1%/lvl of your slain undead units at the end of each battle.

Arcfire (Fire Elementalist 9):

  • Deals 80k/lvl FIRE damage to one random enemy stack.

Beast Master (Amazon 14):

  • Increases Primary and Counter AP of all your Animal units by 5%/lvl.

Berserk (Berserker 14, Amazon 18):

  • Increases Primary and Counter AP of all your units by 10% + 5%/lvl.
  • Decreases HP of all your units by 5% + 1%/lvl.

Brewing (Witch 20):

  • Generates items based on the number of guild. (Anyone know how it works?)

Bulding (Engineer 9):

  • Increases building rate by 6% + 3%/lvl.

Channeling (Shaman 16, Crept Keeper 18):

  • Increases MP income by 2% + 1%/lvl.

Charisma (Barb 14, Warlod 16):

  • Increases recruit rate by 2% + 1%/lvl.

Chill Touch (Soul Reaper 9):

  • Deals 4k + 2k/lvl COLD damage to one random enemy stack.
  • Reduces Primary and Counter AP of the damaged stack by 2% + 1%/lvl.

Cursing (Witch 9):

  • Reduces Accuracy of one random enemy stack by 2% + 1%.

Demon Hunter (Vampire Hunter 18 ):

  • Increases damage dealt by your units to enemy Demon units by 10% + 5%/lvl.

Dragon Rider (Dragon Knight 16):

  • Increases Primary and Counter AP of all your Dragon units by 5%/lvl.

Dragonslayer (White Knight 20):

  • Increases damage dealt by your units to enemy Dragon units by 10% + 5%/lvl.

Enchant Item (Enchantress 18 ):

  • Generates lesser items. The generation rate is independent of the number of Guilds.

Enchant Weapon (Enchantress 14):

  • Increases Accuracy, Primary and Counter AP of one of your stacks by +5% + 1%/lvl.

Firestorm (Fire Elementalist 16):

  • Deals 40k/lvl FIRE damage to each enemy stack.

Healing (Priestess 9, Shieldmaiden 14):

  • Resurrects a number of units worth 4k + 2k/lvl HP in each of your stacks at the end of each battle.

Honor (White Knight 16):

  • Creates 5-9 Knight/turn at lvl 16

Ice Shield (Valkyrie 16):

  • Increases all your units' FIRE resistance by 5% + 1%/lvl.

Icicle (Valkyrie 14):

  • Deals 10k + 5k/lvl COLD damage to one random enemy stack. (can anyone confirm?)

Illusion (Illusionist 18):

  • Creates a stack of illusionary units worth 200k NP/lvl.
    • The illusion stack contains the same type of units as one of your real stacks chosen at random, and can be affected by spells, items, and abilities in the same manner as real stacks.
    • The illusion stack is never commanded by a hero, and does not count towards total army power or total power loss.

Leadership (Mercenary 14):

  • Increases Primary and Counter AP of all your Mercenary units by 5%/lvl.

Mind Blast (Illusionist 9):

  • Deals 20k/lvl PSYCHIC damage to one random enemy stack.

Mind Shield (Illusionist 14):

  • Increases all you units' PSYCHIC resistance by 5% + 1%/lvl.

Necromancy (Necromencer 14):

  • Reduces upkeep of your undead units by 2% + 1%/lvl.

Peace With Nature (Shepherdess 18):

  • Increases Food Production per Farm by 50 + 15/lvl

Plant Control (SHaman 14):

  • Increases Primary and Counter AP of all your Treefolk Units by 5%/lvl.

Polymorph (Witch 16):

  • Turns a number of enemy basic units into frogs (Anyone know how it work?)
    • The created frogs temporarily join your army as an additional stack for the duration of the battle.
    • Polymorphed units are considered killed in battle and cannot be resurrected.

Rally (Shieldmaiden 9):

  • Increases HP of all your units by 3% + 1%/lvl.

Researching (Sage 9):

  • Reduces research cost of each spell by 6% + 3%/lvl.

Selfressurection (Priestess 17):

  • If the priestess is killed in battle, she loses 1 level and resurrects.

Shepherding (Shepherdess 9):

  • Summons sheep into your army. (anyone know how much/lvl?)

Song (Bard 9):

  • Increases Primary and Counter AP of all your units by 2% + 1%/lvl.
  • Reduces Primary and Counter AP of all enemy units by 2% + 1%/lvl.

Soul Devour (Soul Reaper 14):

  • Reduces HP, Primary and Counter AP of all enemy units by 2% + 1%/lvl.
  • Increases HP, Primary and Counter AP of all your Demon units by 2% + 1%/lvl.

Spell Lore (Sage 16):

  • Reduces casting cost of each spell by 2% + 1%/lvl.

Squirrel Dance (Summoner 9):

  • Summons a stack of 20k + 10k/lvl squirrels which lasts for the duration of each battle.
    • The squirrel stack can be affected by spells, items, and abilities in the same manner as real stacks.
    • The squirrel stack is never commanded by a hero, and does not count towards total army power or total power loss.

Summoning (Summoner 14):

  • Increases amount of units summoned by 3% + 3%/lvl.

Tactics (Warlord 14, Shieldmaiden 16):

  • Increases Accuracy of all your units by 2% + 1%/lvl.

Terror (Dread Knight 18 ):

  • Reduces Accuracy of all enemy units by 5% + 1%/lvl.

Trading (Merchant 9):

  • Increase Geld Income by 20k + 20k/lvl.

Turn Undead (Vampire Hunter 9, Priestess 14):

  • Deals 5k + 2k/lvl HOLY damage to each enemy Undead stack.

Unholy Aura (Dread Knight 16):

  • Increases all your units' HOLY resistance by 5% + 1%/lvl. (?)

Valor (many at level 9):

  • Increases Primary and Counter AP of all your units by 3% + 1%/lvl.

Vampire Hunter (Vampire Hunter 16):

  • Increases damage dealt by your units to enemy Undead units by 10% + 5%/lvl.

Wall of Thorn (Shaman 18 ):

  • Reduces Initiative of one random enemy stack by 1.
  • Deals POISON damage to the affected stack. (Higher levels may have better chance of success and greater poison dmg)?