Difference between revisions of "Damage Modifier"

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(updated hybrid attack types for magic/psychic)
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* 1.0 for [[MAGIC]] and [[PSYCHIC]] attacks  
 
* 1.0 for [[MAGIC]] and [[PSYCHIC]] attacks  
 
** For this reason Magic and Psychic attacks are on average considered twice as powerful as other types.  
 
** For this reason Magic and Psychic attacks are on average considered twice as powerful as other types.  
 +
** This is only true when the attack type is solely MAGIC or PSYCHIC. [[Vampire]]'s, for instance, have MAGIC RANGED and MAGIC PARALYZE and testing shows the modifier to random. (Nov/09)
  
  
 
[[Category:Battle Factors]]
 
[[Category:Battle Factors]]

Revision as of 00:25, 24 November 2009

This is the random component in the amount of damage dealt by your attacks, except for MAGIC and PSYCHIC attacks, that not suffer from it

  • 0.2 to 0.8 (average 0.5) for MELEE, HOLY, RANGED, FIRE, MISSILE etc. etc.
    • this is decided randomly each strike with an attack (example: the first strike and the second strike of an "Additional Strike" unit will commonly have different random damage modifiers)
  • 1.0 for MAGIC and PSYCHIC attacks
    • For this reason Magic and Psychic attacks are on average considered twice as powerful as other types.
    • This is only true when the attack type is solely MAGIC or PSYCHIC. Vampire's, for instance, have MAGIC RANGED and MAGIC PARALYZE and testing shows the modifier to random. (Nov/09)