Difference between revisions of "Damage Modifier"
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* 1.0 for [[MAGIC]] and [[PSYCHIC]] attacks | * 1.0 for [[MAGIC]] and [[PSYCHIC]] attacks | ||
** For this reason Magic and Psychic attacks are on average considered twice as powerful as other types. | ** For this reason Magic and Psychic attacks are on average considered twice as powerful as other types. | ||
+ | ** This is only true when the attack type is solely MAGIC or PSYCHIC. [[Vampire]]'s, for instance, have MAGIC RANGED and MAGIC PARALYZE and testing shows the modifier to random. (Nov/09) | ||
[[Category:Battle Factors]] | [[Category:Battle Factors]] |
Revision as of 00:25, 24 November 2009
This is the random component in the amount of damage dealt by your attacks, except for MAGIC and PSYCHIC attacks, that not suffer from it
- 0.2 to 0.8 (average 0.5) for MELEE, HOLY, RANGED, FIRE, MISSILE etc. etc.
- this is decided randomly each strike with an attack (example: the first strike and the second strike of an "Additional Strike" unit will commonly have different random damage modifiers)
- 1.0 for MAGIC and PSYCHIC attacks
- For this reason Magic and Psychic attacks are on average considered twice as powerful as other types.
- This is only true when the attack type is solely MAGIC or PSYCHIC. Vampire's, for instance, have MAGIC RANGED and MAGIC PARALYZE and testing shows the modifier to random. (Nov/09)