Difference between revisions of "Efficiency Modifiers"

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Hero Bonus:
 
Hero Bonus:
 
*If a Hero commands a stack of the same colour and race as the hero this stack receives a bonus to efficiency equal to the heros level in percent.
 
*If a Hero commands a stack of the same colour and race as the hero this stack receives a bonus to efficiency equal to the heros level in percent.
 +
 +
 +
Efficiency Examples:
 +
 +
90% ; enemy unit is *1.1 tougher to beat
 +
85% ; enemy unit is *17 tougher to beat
 +
80% ; enemy unit is *25 tougher to beat
 +
75% ; enemy unit is *1.33 tougher to beat
 +
70% ; enemy unit is *1.43 tougher to beat
 +
60% ; enemy unit is *1.66 tougher to beat
 +
55% ; enemy unit is *1.8 tougher to beat
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50% ; enemy unit is *2 tougher to beat
 +
40% ; enemy unit is *2.5 tougher to beat
 +
30% ; enemy unit is *3.33 tougher to beat
 +
25% ; enemy unit is *4 tougher to beat
 +
20% ; enemy unit is *5 tougher to beat
 +
15% ; enemy unit is *6.67 tougher to beat
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10% ; enemy unit is *10 tougher to beat
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0% ; no dmg is done.

Revision as of 00:56, 25 December 2007

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Efficiency Basic Value = 100%

Fatigue penalty:

Items:

Spells:

Hero Bonus:

  • If a Hero commands a stack of the same colour and race as the hero this stack receives a bonus to efficiency equal to the heros level in percent.


Efficiency Examples:

90% ; enemy unit is *1.1 tougher to beat 85% ; enemy unit is *17 tougher to beat 80% ; enemy unit is *25 tougher to beat 75% ; enemy unit is *1.33 tougher to beat 70% ; enemy unit is *1.43 tougher to beat 60% ; enemy unit is *1.66 tougher to beat 55% ; enemy unit is *1.8 tougher to beat 50% ; enemy unit is *2 tougher to beat 40% ; enemy unit is *2.5 tougher to beat 30% ; enemy unit is *3.33 tougher to beat 25% ; enemy unit is *4 tougher to beat 20% ; enemy unit is *5 tougher to beat 15% ; enemy unit is *6.67 tougher to beat 10% ; enemy unit is *10 tougher to beat 0% ; no dmg is done.