Difference between revisions of "Shieldmaiden"
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|Abilities: ||[[Rally]] (9), [[Healing]] (14) | |Abilities: ||[[Rally]] (9), [[Healing]] (14) | ||
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− | + | ==Rally== | |
+ | * Increases HP of all your units by 2% + 1%/lvl. | ||
− | + | ==Healing== | |
+ | It resurrects 2% + 1% per level; However it always rounds down the number of units resurrected instead of rounding up. | ||
− | + | Example: 93 Nymphs are slain during battle. With level 4 healing, 5 Nymphs would resurrected from death. Actual number is 5.58, but instead of rounding up, it rounds up. | |
− | + | So it only resurrects a full whole number of units. I.e., at lvl 1 (3%) of Healing, you need to lose 34 of a unit to gain one back. Which is why it's not often seen resurrecting ultimates. | |
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+ | ==Summary== | ||
+ | Shieldmaiden is a Human, Ascendant hero and thus can lead Knights, Knight Templars, Crusaders, Paladins, Preachers, High Priests and give them an [[efficiency]] bonus. She has a melee attack and is fairly expensive to maintain. She is very popular as a defensive hero. In practice they are usually found leading Knight Templars, as they are the only decent Human barracks unit. | ||
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+ | Be careful not to have Shieldmaidens lead preachers from [[Love and Peace]]. | ||
+ | |||
+ | High level Shieldmaidens combo fairly well with Priestesses and white healing magic/items. | ||
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[[category:heroes]] [[category:battle heroes]] [[category:ascendant Heroes]] | [[category:heroes]] [[category:battle heroes]] [[category:ascendant Heroes]] |
Revision as of 15:02, 11 March 2010
The Shieldmaidens are comprised of those women who have lost their mates in battle, and grown tired of watching the endless slaughter of war. Knowing they cannot stop the wars of the great mages, they themselves have taken up arms in an effort to prevent as much bloodshed as possible. When leading armies they organize troops defensive formations. Some maidens know basic priesterly magic and can heal wounded on the battlefield. Most experienced Shieldmaidens posses wide knowledge of war tactics. In presence of such general, entire army can fight with more skill.
Magic Speciality: | |
Attribute: | MERCENARY |
Race: | HUMAN |
Gender: | FEMALE |
Attack Power: | 6000 + 3000*level |
Attack Type: | MELEE |
Counter Attack: | 3000 + 1500*level |
Hitpoints: | 4000 + 2000*level |
Upkeep Costs: | 5 + 2.5*level m.p. 5000 + 2500*level gold |
Abilities: | Rally (9), Healing (14) |
Rally
- Increases HP of all your units by 2% + 1%/lvl.
Healing
It resurrects 2% + 1% per level; However it always rounds down the number of units resurrected instead of rounding up.
Example: 93 Nymphs are slain during battle. With level 4 healing, 5 Nymphs would resurrected from death. Actual number is 5.58, but instead of rounding up, it rounds up.
So it only resurrects a full whole number of units. I.e., at lvl 1 (3%) of Healing, you need to lose 34 of a unit to gain one back. Which is why it's not often seen resurrecting ultimates.
Summary
Shieldmaiden is a Human, Ascendant hero and thus can lead Knights, Knight Templars, Crusaders, Paladins, Preachers, High Priests and give them an efficiency bonus. She has a melee attack and is fairly expensive to maintain. She is very popular as a defensive hero. In practice they are usually found leading Knight Templars, as they are the only decent Human barracks unit.
Be careful not to have Shieldmaidens lead preachers from Love and Peace.
High level Shieldmaidens combo fairly well with Priestesses and white healing magic/items.