Difference between revisions of "Fatigue"

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== General idea of Fatigue ==
 
== General idea of Fatigue ==
 
"When a stack does attack, is attacked or counter attacks, that stack loses a % of its efficiency because it gets tired (Fatigue). So when it is the enemies troops turn to strike, they are less efficient if you stroke them first, and the higher your unit's initiative was, the better the odds that you managed to do so."
 
"When a stack does attack, is attacked or counter attacks, that stack loses a % of its efficiency because it gets tired (Fatigue). So when it is the enemies troops turn to strike, they are less efficient if you stroke them first, and the higher your unit's initiative was, the better the odds that you managed to do so."
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10 stack green army with a lot of ranged recruits attacking mono-stack treant
 
10 stack green army with a lot of ranged recruits attacking mono-stack treant
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[[Category:Battle Factors]]

Revision as of 13:14, 5 March 2006

General idea of Fatigue

"When a stack does attack, is attacked or counter attacks, that stack loses a % of its efficiency because it gets tired (Fatigue). So when it is the enemies troops turn to strike, they are less efficient if you stroke them first, and the higher your unit's initiative was, the better the odds that you managed to do so."

details

Which attacks cause fatigue?
ATTACK
COUNTER
ADDITIONAL STRIKE
EXTRA ATTACK

How much is effiency lowered?
15 %
Units with ability ENDURANCE: 10%

examples

10 stack green army with a lot of ranged recruits attacking mono-stack treant