Difference between revisions of "Damage Modifier"

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Depending on Attack type,
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This is the random component in the amount of damage dealt by your attacks, except for MAGIC and PSYCHIC attacks, that not suffer from it
  
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MAGIC and PSYCHIC  have damage modifer of x1.0
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* 0.2 to 0.8 (average 0.5) for [[MELEE]], [[HOLY]], [[RANGED]], [[FIRE]], [[MISSILE]] etc. etc.
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** this is decided randomly 'each battle'(?)
  
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* 1.0 for [[MAGIC]] and [[PSYCHIC]] attacks
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** For this reason Magic and Psychic attacks are on average twice as powerful as other types.
  
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Attacks with type Magic or Psychic have a damage modifer of x1.0 while all other attack types have a damage modifier of between x0.2-0.8 (decided randomly each battle). For this reason Magic and Psychic attacks are on average twice as powerful as other types.
 
  
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[[Catergory:Battle Factors]]
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[[Catergory:Battle factors]]
 

Revision as of 16:33, 8 March 2006

This is the random component in the amount of damage dealt by your attacks, except for MAGIC and PSYCHIC attacks, that not suffer from it

  • 1.0 for MAGIC and PSYCHIC attacks
    • For this reason Magic and Psychic attacks are on average twice as powerful as other types.


Catergory:Battle Factors