Difference between revisions of "Damage Modifier"

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Depending on Attack type,
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This is the random component in the amount of damage dealt by your attacks, except for MAGIC and PSYCHIC attacks, that not suffer from it
  
MAGIC and PSYCHIC  have damage modifer of x1.0
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* 0.2 to 0.8 (average 0.5) for [[MELEE]], [[HOLY]], [[RANGED]], [[FIRE]], [[MISSILE]] etc. etc.
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** this is decided randomly 'each battle'(?)
  
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* 1.0 for [[MAGIC]] and [[PSYCHIC]] attacks
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** For this reason Magic and Psychic attacks are on average twice as powerful as other types.
  
Attacks with type Magic or Psychic have a damage modifer of x1.0 while all other attack types have a damage modifier of between x0.2-0.8 (decided randomly each battle). For this reason Magic and Psychic attacks are on average twice as powerful as other types.
 
  
 
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[[Catergory:Battle Factors]]
[[Catergory:Battle factors]]
 

Revision as of 16:33, 8 March 2006

This is the random component in the amount of damage dealt by your attacks, except for MAGIC and PSYCHIC attacks, that not suffer from it

  • 1.0 for MAGIC and PSYCHIC attacks
    • For this reason Magic and Psychic attacks are on average twice as powerful as other types.


Catergory:Battle Factors