Difference between revisions of "Knight of Dawn's The Reincarnation Simplified Guide"
Line 4: | Line 4: | ||
The Reincarnation | The Reincarnation | ||
+ | |||
+ | |||
+ | =Understanding the Colours= | ||
{{Pentagram}} | {{Pentagram}} | ||
− | + | Red {{Red}} | |
− | Red | ||
Mostly fire units with high AP | Mostly fire units with high AP | ||
− | Black | + | |
+ | Black {{Black}} | ||
Mostly undisbandable units that drain pop | Mostly undisbandable units that drain pop | ||
− | Green | + | |
+ | Green {{Green}} | ||
Trees, animals and elementals | Trees, animals and elementals | ||
− | Blue | + | |
+ | Blue {{Blue}} | ||
Ranged units, elements and access to all complex units in the game | Ranged units, elements and access to all complex units in the game | ||
− | White | + | |
+ | White {{White}} | ||
Units with melee, range, Holy with healing abilities and high HP | Units with melee, range, Holy with healing abilities and high HP | ||
Revision as of 13:02, 31 December 2010
Still under Construction. 31/12/2010
This is a new guide that is up-to-date and more targeted to new players
The Reincarnation
Understanding the Colours
Red
Mostly fire units with high AP
Black Mostly undisbandable units that drain pop
Green Trees, animals and elementals
Blue Ranged units, elements and access to all complex units in the game
White Units with melee, range, Holy with healing abilities and high HP
Starting strategies 1)Rushing 2)Gelding 3)Low-land research 4)High-Land research