Difference between revisions of "Knight of Dawn's The Reincarnation Simplified Guide"

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Adjacent Colours: {{Green}} {{Black}}
 
Adjacent Colours: {{Green}} {{Black}}
  
Pros:
+
'''Pros''': Units with high AP Fire based attacks, with resistance reducing spells and synergy with Oil Flask.
  
Cons:
+
'''Cons''': Units with vulnerable holes in resistance such as weakness to Cold attack and lower HP/NP ratio. Units with high gold upkeep.
 
 
Mostly fire units with high AP
 
  
 
===Black {{Black}}===  
 
===Black {{Black}}===  
 
Adjacent Colours: {{Red}} {{Blue}}
 
Adjacent Colours: {{Red}} {{Blue}}
  
Pros:
+
'''Pros''': Units with Paralyse,Magic,Cold,Poison based attacks. Units with steal-life,fear & double strike abilities.
  
Cons:
+
'''Cons''': Undisbandable pop-sucking units. Possible Pop-spiral if you don't keep a careful watch on your pop. Difficult for new players.
  
Mostly undisbandable units that drain pop
 
  
 
===Blue {{Blue}}===
 
===Blue {{Blue}}===
 
Adjacent Colours: {{Black}} {{White}}
 
Adjacent Colours: {{Black}} {{White}}
  
Pros:
+
'''Pros''': Access to all complex spells. Uses ranged units with magic or physic
  
Cons:
+
'''Cons''': Mana-intensive when you're casting off-colour spells
  
 
Ranged units, elements and access to all complex units in the game
 
Ranged units, elements and access to all complex units in the game
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Adjacent Colours: {{Blue}} {{Green}}
 
Adjacent Colours: {{Blue}} {{Green}}
  
Pros:
+
'''Pros''':
  
Cons:
+
'''Cons''':
  
 
Units with melee, range, Holy with healing abilities and high HP
 
Units with melee, range, Holy with healing abilities and high HP
Line 50: Line 47:
 
Adjacent Colours: {{White}} {{Red}}
 
Adjacent Colours: {{White}} {{Red}}
  
Pros:
+
'''Pros''':
  
Cons:
+
'''Cons''':
  
 
Trees, animals and elementals
 
Trees, animals and elementals

Revision as of 15:03, 31 December 2010

Still under Construction. 31/12/2010

This is a new guide that is up-to-date and more targeted to new players

The Reincarnation


Understanding the Colours

Icon PHANTASM.gif
Icon ASCENDANT.gifIcon PLAIN.gifIcon NETHER.gif
Icon VERDANT.gif   Icon ERADICATION.gif


Look at this Pentagram, there are five colours in total, the two colours beside a chosen colour are the adjacent colours. The remaining non-adjacent colours left on the Pentagram form the opposite colours to your chosen specialty.

Red Icon ERADICATION.gif

Adjacent Colours: Icon VERDANT.gif Icon NETHER.gif

Pros: Units with high AP Fire based attacks, with resistance reducing spells and synergy with Oil Flask.

Cons: Units with vulnerable holes in resistance such as weakness to Cold attack and lower HP/NP ratio. Units with high gold upkeep.

Black Icon NETHER.gif

Adjacent Colours: Icon ERADICATION.gif Icon PHANTASM.gif

Pros: Units with Paralyse,Magic,Cold,Poison based attacks. Units with steal-life,fear & double strike abilities.

Cons: Undisbandable pop-sucking units. Possible Pop-spiral if you don't keep a careful watch on your pop. Difficult for new players.


Blue Icon PHANTASM.gif

Adjacent Colours: Icon NETHER.gif Icon ASCENDANT.gif

Pros: Access to all complex spells. Uses ranged units with magic or physic

Cons: Mana-intensive when you're casting off-colour spells

Ranged units, elements and access to all complex units in the game

White Icon ASCENDANT.gif

Adjacent Colours: Icon PHANTASM.gif Icon VERDANT.gif

Pros:

Cons:

Units with melee, range, Holy with healing abilities and high HP

Green Icon VERDANT.gif

Adjacent Colours: Icon ASCENDANT.gif Icon ERADICATION.gif

Pros:

Cons:

Trees, animals and elementals

Starting Strategies

1)Rushing

2)Gelding

3)Low-land research

4)High-Land research



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