Difference between revisions of "Knight of Dawn's The Reincarnation Simplified Guide"
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Adjacent Colours: {{Green}} {{Black}} | Adjacent Colours: {{Green}} {{Black}} | ||
− | Pros: | + | '''Pros''': Units with high AP Fire based attacks, with resistance reducing spells and synergy with Oil Flask. |
− | Cons: | + | '''Cons''': Units with vulnerable holes in resistance such as weakness to Cold attack and lower HP/NP ratio. Units with high gold upkeep. |
− | |||
− | |||
===Black {{Black}}=== | ===Black {{Black}}=== | ||
Adjacent Colours: {{Red}} {{Blue}} | Adjacent Colours: {{Red}} {{Blue}} | ||
− | Pros: | + | '''Pros''': Units with Paralyse,Magic,Cold,Poison based attacks. Units with steal-life,fear & double strike abilities. |
− | Cons: | + | '''Cons''': Undisbandable pop-sucking units. Possible Pop-spiral if you don't keep a careful watch on your pop. Difficult for new players. |
− | |||
===Blue {{Blue}}=== | ===Blue {{Blue}}=== | ||
Adjacent Colours: {{Black}} {{White}} | Adjacent Colours: {{Black}} {{White}} | ||
− | Pros: | + | '''Pros''': Access to all complex spells. Uses ranged units with magic or physic |
− | Cons: | + | '''Cons''': Mana-intensive when you're casting off-colour spells |
Ranged units, elements and access to all complex units in the game | Ranged units, elements and access to all complex units in the game | ||
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Adjacent Colours: {{Blue}} {{Green}} | Adjacent Colours: {{Blue}} {{Green}} | ||
− | Pros: | + | '''Pros''': |
− | Cons: | + | '''Cons''': |
Units with melee, range, Holy with healing abilities and high HP | Units with melee, range, Holy with healing abilities and high HP | ||
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Adjacent Colours: {{White}} {{Red}} | Adjacent Colours: {{White}} {{Red}} | ||
− | Pros: | + | '''Pros''': |
− | Cons: | + | '''Cons''': |
Trees, animals and elementals | Trees, animals and elementals |
Revision as of 15:03, 31 December 2010
Still under Construction. 31/12/2010
This is a new guide that is up-to-date and more targeted to new players
The Reincarnation
Contents
Understanding the Colours
Look at this Pentagram, there are five colours in total, the two colours beside a chosen colour are the adjacent colours. The remaining non-adjacent colours left on the Pentagram form the opposite colours to your chosen specialty.
Red
Pros: Units with high AP Fire based attacks, with resistance reducing spells and synergy with Oil Flask.
Cons: Units with vulnerable holes in resistance such as weakness to Cold attack and lower HP/NP ratio. Units with high gold upkeep.
Black
Pros: Units with Paralyse,Magic,Cold,Poison based attacks. Units with steal-life,fear & double strike abilities.
Cons: Undisbandable pop-sucking units. Possible Pop-spiral if you don't keep a careful watch on your pop. Difficult for new players.
Blue
Pros: Access to all complex spells. Uses ranged units with magic or physic
Cons: Mana-intensive when you're casting off-colour spells
Ranged units, elements and access to all complex units in the game
White
Pros:
Cons:
Units with melee, range, Holy with healing abilities and high HP
Green
Pros:
Cons:
Trees, animals and elementals
Starting Strategies
1)Rushing
2)Gelding
3)Low-land research
4)High-Land research