Difference between revisions of "Knight of Dawn's The Reincarnation Simplified Guide"
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'''Pros''': Units with Paralyse,Magic,Cold,Poison based attacks. Units with steal-life,fear & double strike abilities. | '''Pros''': Units with Paralyse,Magic,Cold,Poison based attacks. Units with steal-life,fear & double strike abilities. | ||
− | '''Cons''': Undisbandable pop-sucking units. Possible | + | '''Cons''': Undisbandable pop-sucking units. Possible pop-spiral if you don't keep a careful watch on your pop. Difficult for new players. |
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===Blue {{Blue}}=== | ===Blue {{Blue}}=== | ||
Adjacent Colours: {{Black}} {{White}} | Adjacent Colours: {{Black}} {{White}} | ||
− | '''Pros''': Access to all complex spells. Uses ranged units with magic or | + | '''Pros''': Access to all complex spells and units with various abilities and attacks. Uses ranged units with magic or psychic attacks. |
− | '''Cons''': Mana-intensive when you're casting off-colour spells | + | '''Cons''': Mana-intensive when you're casting off-colour spells. |
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===White {{White}}=== | ===White {{White}}=== | ||
Adjacent Colours: {{Blue}} {{Green}} | Adjacent Colours: {{Blue}} {{Green}} | ||
− | '''Pros''': | + | '''Pros''': With units that have Holy based attacks and Healing & Large shield abilities. A specialty with access to various enchatments. Access to Love & Peace and the Holy Light that boost white units trememdously. |
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− | + | '''Cons''': High Gold upkeep, weaker AP/NP units and mostly ground based units with melee attacks. Rely on THL or SOL to add holy attack type. | |
===Green {{Green}}=== | ===Green {{Green}}=== | ||
Adjacent Colours: {{White}} {{Red}} | Adjacent Colours: {{White}} {{Red}} | ||
− | '''Pros''': | + | '''Pros''': |
'''Cons''': | '''Cons''': |
Revision as of 16:52, 31 December 2010
Contents
HAPPY NEW YEAR 2011!!!!! From Knight of Dawn :)
Still under Construction. 31/12/2010
This is a new guide that is up-to-date and more targeted to new players
The Reincarnation
Understanding the Colours
Look at this Pentagram, there are five colours in total, the two colours beside a chosen colour are the adjacent colours. The remaining non-adjacent colours left on the Pentagram form the opposite colours to your chosen specialty.
Red
Pros: Units with high AP Fire based attacks, with resistance reducing spells and synergy with Oil Flask.
Cons: Units with vulnerable holes in resistance such as weakness to Cold attack and lower HP/NP ratio (in exchange for damage). Units with high gold upkeep.
Black
Pros: Units with Paralyse,Magic,Cold,Poison based attacks. Units with steal-life,fear & double strike abilities.
Cons: Undisbandable pop-sucking units. Possible pop-spiral if you don't keep a careful watch on your pop. Difficult for new players.
Blue
Pros: Access to all complex spells and units with various abilities and attacks. Uses ranged units with magic or psychic attacks.
Cons: Mana-intensive when you're casting off-colour spells.
White
Pros: With units that have Holy based attacks and Healing & Large shield abilities. A specialty with access to various enchatments. Access to Love & Peace and the Holy Light that boost white units trememdously.
Cons: High Gold upkeep, weaker AP/NP units and mostly ground based units with melee attacks. Rely on THL or SOL to add holy attack type.
Green
Pros:
Cons:
Trees, animals and elementals
Starting Strategies
1)Rushing
2)Gelding
3)Low-land research
4)High-Land research