Difference between revisions of "Knight of Dawn's The Reincarnation Simplified Guide"

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Adjacent Colours: {{White}} {{Red}}
 
Adjacent Colours: {{White}} {{Red}}
  
'''Pros''':  
+
'''Pros''': Access to units-enhancing enchanments such as Enlarge Animal and Plant Growth. Melee based units where their attack type can be altered by Flame Blade, Sword of Light , Vial of Venom or amplified by Rust armour. Have high HP/NP units with strong resistance to most attack types.
  
'''Cons''':
+
'''Cons''': A specialty that rely heavily on enchaments. Mana-Intensive. Units have a low attack initiative of 1 and can be stopped by Web of the Spider woman. Melee attacks can be greatly reduced by Brooch of Protection.
 
 
Trees, animals and elementals
 
  
 
==Starting Strategies==
 
==Starting Strategies==

Revision as of 16:59, 31 December 2010

HAPPY NEW YEAR 2011!!!!! From Knight of Dawn :)

Still under Construction. 31/12/2010

This is a new guide that is up-to-date and more targeted to new players

The Reincarnation


Understanding the Colours

Icon PHANTASM.gif
Icon ASCENDANT.gifIcon PLAIN.gifIcon NETHER.gif
Icon VERDANT.gif   Icon ERADICATION.gif


Look at this Pentagram, there are five colours in total, the two colours beside a chosen colour are the adjacent colours. The remaining non-adjacent colours left on the Pentagram form the opposite colours to your chosen specialty.

Red Icon ERADICATION.gif

Adjacent Colours: Icon VERDANT.gif Icon NETHER.gif

Pros: Units with high AP Fire based attacks, with resistance reducing spells and synergy with Oil Flask.

Cons: Units with vulnerable holes in resistance such as weakness to Cold attack and lower HP/NP ratio (in exchange for damage). Units with high gold upkeep.

Black Icon NETHER.gif

Adjacent Colours: Icon ERADICATION.gif Icon PHANTASM.gif

Pros: Units with Paralyse,Magic,Cold,Poison based attacks. Units with steal-life,fear & double strike abilities.

Cons: Undisbandable pop-sucking units. Possible pop-spiral if you don't keep a careful watch on your pop. Difficult for new players.

Blue Icon PHANTASM.gif

Adjacent Colours: Icon NETHER.gif Icon ASCENDANT.gif

Pros: Access to all complex spells and units with various abilities and attacks. Uses ranged units with magic or psychic attacks.

Cons: Mana-intensive when you're casting off-colour spells.

White Icon ASCENDANT.gif

Adjacent Colours: Icon PHANTASM.gif Icon VERDANT.gif

Pros: With units that have Holy based attacks and Healing & Large shield abilities. A specialty with access to various enchatments. Access to Love & Peace and the Holy Light that boost white units trememdously.

Cons: High Gold upkeep, weaker AP/NP units and mostly ground based units with melee attacks. Rely on THL or SOL to add holy attack type.

Green Icon VERDANT.gif

Adjacent Colours: Icon ASCENDANT.gif Icon ERADICATION.gif

Pros: Access to units-enhancing enchanments such as Enlarge Animal and Plant Growth. Melee based units where their attack type can be altered by Flame Blade, Sword of Light , Vial of Venom or amplified by Rust armour. Have high HP/NP units with strong resistance to most attack types.

Cons: A specialty that rely heavily on enchaments. Mana-Intensive. Units have a low attack initiative of 1 and can be stopped by Web of the Spider woman. Melee attacks can be greatly reduced by Brooch of Protection.

Starting Strategies

1)Rushing

2)Gelding

3)Low-land research

4)High-Land research



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