Difference between revisions of "Hell Fire"

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(Undo revision 39864 by Wikibot (talk))
(Effects)
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==Effects==
 
==Effects==
*+30% to Primary AP, Secondary, and Counter, for units with innate Fire-type attacks
+
*For all your units without Fire in primary or secondary attack type, adds 10% primary, secondary and counter AP.
*+10% to Primary AP, Secondary, and Counter, for units without Fire-type attacks
+
*For all your units with Fire in primary/secondary attack type, add three times the same percentage.
*-5% base mana income
 
*Stat boosts affect own units only
 
 
 
(updated July 19th 2011; by slivers7)
 
  
 +
==Effect on Aw/Arch==
 +
*For all your units without Fire in primary or secondary attack type, adds 25% primary and counter AP.
 +
*For all your units with Fire in primary/secondary attack type, add three times the same percentage.
  
 
==Obsolete==
 
==Obsolete==

Revision as of 04:30, 10 December 2013

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This giant two-handed sword resembles flames. The whole sword bursts into fire when it is wielded, but the bearer must use a lot of magic energy to sustain it. It enhances wielders and everyone in proximity attack power. The blow of a flaming sword can vapourize any normal material. Any creature struck by the Hell Fire will be ignited into a burning torch. In addition, this swords' magic seems to greately empower creatures akin to fire.

Item Details
Name Hell Fire
Attribute Unique Permanent
Charge turn 0
Servers
Blitz
Guildwar
Lightning
Arch
Solo
Beta


Effects

  • For all your units without Fire in primary or secondary attack type, adds 10% primary, secondary and counter AP.
  • For all your units with Fire in primary/secondary attack type, add three times the same percentage.

Effect on Aw/Arch

  • For all your units without Fire in primary or secondary attack type, adds 25% primary and counter AP.
  • For all your units with Fire in primary/secondary attack type, add three times the same percentage.

Obsolete

Increases PRIMARY AP and Counter of all own units with a Fire attack by 75% and of all other own units by 25%.

Hidden upkeep: 5% of mana.


Unique Items