Difference between revisions of "Lightning:Assassin (Hero)"
m (Protected "Lightning:Assassin (Hero)" ([edit=autoconfirmed] (indefinite) [move=sysop] (indefinite))) |
m (BOT: Changing page text) |
||
Line 82: | Line 82: | ||
[[Category:Battle Heroes (Lightning)|{{PAGENAME}}]] | [[Category:Battle Heroes (Lightning)|{{PAGENAME}}]] | ||
[[Category:Heroes (Lightning)|{{PAGENAME}}]] | [[Category:Heroes (Lightning)|{{PAGENAME}}]] | ||
− | [[Category: | + | [[Category:Eradication Heroes (Lightning)|{{PAGENAME}}]] |
[[Category:Battle Heroes (Lightning)|{{PAGENAME}}]] | [[Category:Battle Heroes (Lightning)|{{PAGENAME}}]] |
Latest revision as of 12:48, 23 July 2014
Beta Testing
Hero Statistics | |
Profession | Assassin (Hero) |
Magic Speciality | Eradication |
Race | Reptile |
Attributes | Mercenary |
Gender | Female |
Attack Power | 8000 + 4000*level |
Attack Type | Melee Poison |
Counter Attack | 2500 + 1250*level |
Hit Points | 800 + 800*level |
Upkeep Cost | -10000 + 5000*level gold |
Abilities | Stealth (9) Slay (14) Assassinate (16) |
Servers |
Blitz |
Guildwar |
Lightning |
Arch |
Solo |
Beta |
Abilities
Pillage: Stealth (Obtained at level 9)
- Increases the chance of winning pillage attacks by 3% + 2% per skill level
Battle: Slay (Obtained at level 14)
- Lowers the stack kill percentage required to kill a hero by 20% + 5% per skill level
- The stack normally would have to get wiped for the hero commanding it to die
- Only applies to the stack attacked by the assassin's stack
Active (2 turns): Assassinate (Obtained at level 16)
- The assassin is sent to kill an enemy hero
- The hero is randomly chosen including non-battle ones
- The assassin is unavailable for the duration of the mission
- The assassin may or may not reveal its owner
- The assassin might die
- Chance to Assassinate:
- Base Chance: 10%
- 3% per skill level
- Target's Percentage of Forts: 2.5% per 0.1% of forts above(bonus) or below(penalty) 1% (Capped bonus/penalty at +-25%)
- Multiplier: Owner NP / Target NP (Capped at 0.25 and 2)
- Final Chance: Total Chance * Multiplier (Capped at 1% and 99%)
- Exception: If target has no units, chance is always 100%
Preferred Units
- Increases the efficiency of on-color reptile units(Hydra/Lizard Man/Troglodyte) only
- Will always prioritize commanding reptile units[1] stacks