Difference between revisions of "Heroes2"
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− | Alchemy (Alchemist 9): increases geld income by 6% + 3% per lvl (There | + | Alchemy (Alchemist 9): increases geld income by 6% + 3% per lvl (There is also a hidden mana upkeep around 1% per lvl) |
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− | Animate Dead (Crypt Keeper 9, Necromencer 16): %2+ 1%/lvl of undead units | + | Animate Dead (Crypt Keeper 9, Necromencer 16): %2+ 1%/lvl of undead units will be resurected. |
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− | Arcfire(Fire Elementalist 9): 80k fire damage HP/lvl. | + | Arcfire(Fire Elementalist 9): 80k fire damage HP/lvl. Hits one stack |
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− | Berserk (Berserker 14, Amazon 18 ): 10% + 5%/lvl AP bonus to your troops, and 5% + 1%/lvl HP penalty to your | + | Berserk (Berserker 14, Amazon 18 ): 10% + 5%/lvl AP bonus to your troops, and 5% + 1%/lvl HP penalty to your troops |
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− | Brewing (Witch 20): (Generate items) based on the number of guild. (Anyone know how it | + | Brewing (Witch 20): (Generate items) based on the number of guild. (Anyone know how it works?) |
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− | Bulding (Engineer 9): 6% + 3%/Lvl | + | Bulding (Engineer 9): 6% + 3%/Lvl Increase building rate |
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Revision as of 18:47, 17 April 2006
For now, refer to the encyclopedia.
Headline text
Heros Abilities
Alchemy (Alchemist 9): increases geld income by 6% + 3% per lvl (There is also a hidden mana upkeep around 1% per lvl)
Animal Taming (Shepherdess 14): - 5% AP/lvl to enemy animal
Animate Dead (Crypt Keeper 9, Necromencer 16): %2+ 1%/lvl of undead units will be resurected.
Arcfire(Fire Elementalist 9): 80k fire damage HP/lvl. Hits one stack
Beast Master (Amazon 14): + 5% AP/lvl for animals
Berserk (Berserker 14, Amazon 18 ): 10% + 5%/lvl AP bonus to your troops, and 5% + 1%/lvl HP penalty to your troops
Brewing (Witch 20): (Generate items) based on the number of guild. (Anyone know how it works?)
Bulding (Engineer 9): 6% + 3%/Lvl Increase building rate
Channeling (Shaman 16, Crept Keeper 18 ): Increase MP income by Base 2% + 1%/lvl
Charisma (Barb 14, Warlod 16): Increase recruiting rate by Base 2% + 1%/lvl
Chill Touch (Soul Reaper 9): Reduce AP/Counter of one target by base 2% + 1%/lvl & 4k + 2k/lvl COLD damage
Cursing (Witch 9): 2%+1% accuracy penalty to one enemy stack
Demon Hunter (Vampire Hunter 18 ): ?
Dragon Rider (Dragon Knight 16): + 5%Primary AP/lvl for Dragon
Enchant Item (Enchantress 18 ): Generate lesser item (based number of guild (Anyone know how it work?)
Enchant Weapon (Enchantress 14):+4% base + 1% per lvl increase in AP, Counter and Accuracy to a random unit (can be the same or 3 separate stacks).
Firestorm (Fire Elementalist 16): 40k fire damage to HP to all enemy units per lvl
Healing (Priestess 9, Shieldmaiden 14): Heals base 4k + 2k HP/lvl
Honor (White Knight 16): 5-9 Knight/turn at lvl 16
Ice Shield (Valkyrie 16): 2% + 1%/lvl fire resit (can anyone confirm?)
Icicle (Valkyrie 14): 10k damage to hp + 5k/lvl (can anyone confirm?)
Illusion (Illusionist 18 ): Creates a stack worth 200K NP/lvl
Leadership (Mercenary 14): +5%/lvl for mercenary units
Mind Blast (Illusionist 9): ?? Physic dmg per lvl
Mind Shield (Illusionist 14): 2% + 1%/lvl psychic resit
Necromancy (Necromencer 14): 2%+1% per level reduction in undead upkeep.
Peace With Nature (Shepherdess 18 ): +50 food/farm + 15 food/farm/lvl
Plant Control (SHaman 14): +5%/lvl AP & Counter increase on Treefolk unit
Polymorph (Witch 16): It will turn a number of enemy basic units into frogs (Anyone know how it work?)
Rally (Shieldmaiden 9): 2% + 1%/lvl HP bonus to your troops
Researching (Sage 9): -6% - 3%/ lvl spell cost in research
Selfressurection (Priestess 17): If the priestess die, she lost 1 lvl and resurect.
Shepherding (Shepherdess 9): Summons sheep (anyone know how much/lvl?)
Song (Bard 9): 2% + 1%/lvl AP bonus to your troops, plus 2% + 1%/lvl AP penalty to all opposing troops (opposing troops given chance to resist)
Soul Devor (Soul Reaper 14): Reduce AP/Counter/HP of all enemy units by base 2% + 1%/lvl. Can be resisted by the nether resistance of units. Demons
Spell Lore (Sage 16): -3% spell casting cost at lvl 1, and -1% casting for each lvl above lvl 1
Squirrel Dance (Summoner 9): Summons 20k+ 10k/lvl temp squirrels. Spells hit these squirrels (potentially wasting your targeted spells/item & hero'll not lead them without loosing NP)
Summoning (Summoner 14): Increase summoned units by base 3% + 3%/lvl
Tactics (Warlord 14, Shieldmaiden 16): 2% + 1%/ lvl accuracy bonus to your troops
Terror (Dread Knight 18 ): reduce enemy accuracy by 6% at lvl 1
Trading (Merchant 9): Increase geld income by Base: 20k + 20k/lvl
Turn Undead (Vampire Hunter 9, Priestess 14): 10k damage to HP + 4k/lvl
Unholy Aura (Dread Knight 16): Will grant all units some protection against holy attack
Valor (Many at 9): 3% + 1%/lvl AP bonus to your troops (primary/counter only, secondary unaffected)
Vampire Hunter (Vampire Hunter 16): Will kill some undead (improved version of turn undead??)
Wall of Thorn (Shaman 18 ): -1 Initiative to random stack + psn dmg (Highess lvl may cause better chance of succes and highess psn dmg)