Difference between revisions of "Counter Attack"
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- Counter attack is only triggered by a [[Primary attack]] of an enemy stack (i.e. the [[Extra attack]] does not trigger Counter attack). | - Counter attack is only triggered by a [[Primary attack]] of an enemy stack (i.e. the [[Extra attack]] does not trigger Counter attack). | ||
− | - Counter attacks have no effect against [[Ranged | + | - Counter attacks have no effect against [[:Category:Ranged_Units|Ranged Units]]. ('To distant - could not strike back' line in battle report) |
- The damage from a counter attack is usually smaller than that unit's primary and extra attack. | - The damage from a counter attack is usually smaller than that unit's primary and extra attack. | ||
- Counter attack does count for the [[fatigue]] parameter: If you manage to force a stack to counter attack a lot, before it can attack itself, by the time it strikes itself, its blow is far less powerfull than it would have been. This is a way to beat e.g. a single-stack-army of a low-init ground unit ('mono treants') by having am army high number of high-init ranged units. | - Counter attack does count for the [[fatigue]] parameter: If you manage to force a stack to counter attack a lot, before it can attack itself, by the time it strikes itself, its blow is far less powerfull than it would have been. This is a way to beat e.g. a single-stack-army of a low-init ground unit ('mono treants') by having am army high number of high-init ranged units. |
Revision as of 06:52, 29 August 2006
When a stack is hit in the battle, units that have Counter attack can strike back and deal damage to the attacker.
- Counter attack is only triggered by a Primary attack of an enemy stack (i.e. the Extra attack does not trigger Counter attack). - Counter attacks have no effect against Ranged Units. ('To distant - could not strike back' line in battle report) - The damage from a counter attack is usually smaller than that unit's primary and extra attack.
- Counter attack does count for the fatigue parameter: If you manage to force a stack to counter attack a lot, before it can attack itself, by the time it strikes itself, its blow is far less powerfull than it would have been. This is a way to beat e.g. a single-stack-army of a low-init ground unit ('mono treants') by having am army high number of high-init ranged units.