Difference between revisions of "Armageddon"
m |
m |
||
Line 12: | Line 12: | ||
At Armageddon, | At Armageddon, | ||
− | * anyone can attack anyone | + | * anyone can attack anyone. You will take land if you win, even when that mage is below 50% of your power. |
* creating a new mage is no longer possible (you get a 0 turn mage, just to watch the ranklist) | * creating a new mage is no longer possible (you get a 0 turn mage, just to watch the ranklist) | ||
* mage that still were apprentice mages (first 120 turns) are frozen too - they are at 0 turns, no new ones gaining. | * mage that still were apprentice mages (first 120 turns) are frozen too - they are at 0 turns, no new ones gaining. | ||
[[Category:Spells]] [[Category:Enchantments]] [[Category:Ultimate Spells]] | [[Category:Spells]] [[Category:Enchantments]] [[Category:Ultimate Spells]] |
Revision as of 17:10, 30 October 2006
http://blitz.the-reincarnation.com/images/clock00.jpg
Guild-casted version:
- After successfully casting armageddon, it is an enchantment that demands upkeep until the 7th seal is broken.
- the idea is that you pay upkeep for all the days leading to armageddon (about 6 days if you are the first caster and your guild coordinates breaking next seals well),
- the idea is you don't pay upkeep during the last 24h of armageddon itself.
- this has never worked properly yet (most guild-armageddon-casters dispell armageddon after 7th seal was broken)
Server-casted version:
- it comes about 3 months after the reset starts
- it counts down for 7 days. The last of these 7 days is armageddon day.
At Armageddon,
- anyone can attack anyone. You will take land if you win, even when that mage is below 50% of your power.
- creating a new mage is no longer possible (you get a 0 turn mage, just to watch the ranklist)
- mage that still were apprentice mages (first 120 turns) are frozen too - they are at 0 turns, no new ones gaining.