Difference between revisions of "Antique Store"
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= Item buying = | = Item buying = | ||
* Bidding on items takes a turn each time you place bids. You can place multiple bids in the same turn. | * Bidding on items takes a turn each time you place bids. You can place multiple bids in the same turn. | ||
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+ | == Unique items == | ||
+ | * These are very rare and do not appear often (with exception of [[Bottle of Efreeti]] and [[Holy Grail]]s) | ||
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+ | == Ancient spell scrolls == | ||
+ | * These are very rare and do not appear often | ||
+ | * When you acquire a scroll for an Ancient Spell you have a chance to research it successfully. Remember you may only research Ancient spells of your own magic type. | ||
= Item selling = | = Item selling = |
Revision as of 11:42, 10 December 2006
The Antique store on the Black Market is the place for buying and selling Items.
Contents
Item buying
- Bidding on items takes a turn each time you place bids. You can place multiple bids in the same turn.
Unique items
- These are very rare and do not appear often (with exception of Bottle of Efreeti and Holy Grails)
Ancient spell scrolls
- These are very rare and do not appear often
- When you acquire a scroll for an Ancient Spell you have a chance to research it successfully. Remember you may only research Ancient spells of your own magic type.
Item selling
- Selling an item does not cost you turns.
- The amount that a mage receives is less than what the Black Market receives for it, to avoid abuse of this game function as a way of transferring geld from one specific mage to another.
- You may receive (far) less geld for your item, than was bid on it
- e.g. you received 5 million for a Carpet of Flying you put in the Market, while it sold for 10 million).
- The price at which the item appeared on the market is a good estimate for the amount of geld that the seller will receive.
- The latter fluctuates depending on earlier sold items, so don't be surprised if another mage receives more/less geld for selling the same item at a later time.
Inflation
- Price for a lesser item at first selling on begin of reset: ???50,000 geld
- Price for Unique Items at first selling on begin of reset: ??? 500,000 geld
- These price quickly become higher and higher, especially for items for which there is a lot of demand and bidding competition.
- A guild that has a lot of geld, can deliberately bid high ammounts of geld on certain items, thereby raising the costs and prohibiting other guilds to gather large quantities of 'dangerous' war items.
Monopoly
- The total number of items is limited for each type of item (e.g. it is linkend to the number of mages and age of the game round)
- This means a powerfull guild can try to get a virtual monopoly on certain items, by gathering as many as possible of them - and not using them.