Ash of Invisibility
All of your units' Primary and Extra attacks are attibuted initiative=6, making it almost sure that your units strike first in a battle (unless opponent uses initiative influencing magic too). Notes:
- Any unit having an initiative above 6 (from multiple modifiers) is treated as having initiative 6 when the battle starts.
- Paralyze will cancel out the effect of Ash of Invisibility and vice versa (i.e. invisible paralysed unit will have its original initiative; no init=0 or init=6).