Plant Growth

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Revision as of 17:40, 20 March 2006 by Groentje (talk | contribs) (Usage Tip)
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Rank: Complex
Type: Enchantment/Self
Cost: 3 turns, 30,000 MP
Upkeep: 500 MP

Effect

  • Increases the [Healt Points|HP]], counter and AP of all treefolk units: Treant, Mandrake, and Creeping Vine.
    • The % increase is proportionate to your spell level and your magic speciality.
    • For normal green spell level (ultimate server) it is 3x normal.
  • Reinforcements are not Plant Growth-boosted (not on attack, not on defense).
  • The boost works for the base power (as indicated in the Encyclopedia).

Usage Tip

  • (re)cast this when you have magic favor (extra spell level, the effect stays as long as you upkeep the enchantment).
  • Nature's most-favoured status gives extreme Plant Growth enchantment.