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  • <center> '''[[Unit Abilities]]''' | '''[[Units]]''' | '''[[:Category:Unit Abilities|Unit Abilities]]'''</center> ...t of damage in a battle, straight after the unit is attacked by NON-RANGED/MAGIC/PSYCHIC primary attack. It can be fatigued and triggered multiple times. [
    3 KB (384 words) - 18:54, 15 July 2014
  • ...after it has been struck by a large number of arrows. Area of Effects: all units * Grants all friendly [[units]] +50% [[Damage Resistance|resistance]] to all [[Ranged]]-[[Attack Type|typ
    1 KB (172 words) - 05:12, 24 September 2015
  • ...erefore making them unable to attack. Area of Effect: all units, all enemy units. ...|Extra]] and [[Counter]] [[AP]] of all friendly [[:category:animals|animal units]] by 100%
    1 KB (185 words) - 20:11, 25 September 2015
  • ...ng its effectiveness and thus becoming obsolete. Area of Effect: all enemy units *Deals a variable amount of [[Magic|Magic]] damage to all enemy stacks
    1 KB (170 words) - 06:21, 28 October 2022
  • ...e the guardians of the forest, nature, and wilderness. They employ Druidic magic, which originates from nature itself. | type = [[RANGED]] [[MAGIC]]
    1 KB (128 words) - 12:20, 3 October 2021
  • ...recruitment and only for a mage of particular [[:Category:Magic Speciality|magic speciality]].
    180 bytes (24 words) - 02:52, 21 September 2008
  • | xtype = [[MAGIC]] [[RANGED]] | magic = 50
    2 KB (279 words) - 12:25, 3 October 2021
  • | type = [[MAGIC]] [[RANGED]] | magic = 80
    1 KB (159 words) - 12:33, 3 October 2021
  • ...truders. Their magical abilities provide immunity against several types of magic. ...lor:#f1c40f;">'''Recommended Role:''' Situational Tank (Nature's Cure) and Magic sniper</span>
    1 KB (213 words) - 06:20, 28 October 2022
  • ...take the shape of swans. Their magical nature provides some resistance to magic, melee, and missile attacks. All swanmays can move silently through woodlan | magic = 15
    2 KB (234 words) - 20:41, 3 October 2021
  • | magic = 50 [[Category:Units]] [[Category:Verdant Units]] [[Category:Melee Units]] [[Category:Treefolk]]
    2 KB (320 words) - 20:45, 3 October 2021
  • | magic = 40 [[Category:Units]] [[Category:Verdant Units]] [[Category:Melee Units]] [[Category:Treefolk]]
    2 KB (238 words) - 12:57, 3 October 2021
  • | magic = 20 ...ts]] [[Category:Verdant Units]] [[Category:Flying Units]] [[Category:Melee Units]] [[Category:Animals]]
    2 KB (260 words) - 12:47, 3 October 2021
  • | magic = 50 ...]] [[Category:Verdant Units]] [[Category:Ranged Units]] [[Category:Psychic Units]] [[Category:Sprites]]
    1 KB (168 words) - 20:28, 3 October 2021
  • ...sence will flee in terror. They can attack with their burning claws or use magic of awesome power. ...] [[Category:Magic Units]] [[Category:Flying Units]] [[Category:BattleOnly Units]] [[Category:Ultimates]] [[Category:Demons]] [[Category:Undisbandable]]
    2 KB (248 words) - 23:45, 4 October 2021
  • | magic = 50 ...]] [[Category:Phantasm Units]] [[Category:Ranged Units]] [[Category:Poison Units]] [[Category:Ultimates]] [[Category:Elementals]]
    2 KB (298 words) - 22:53, 4 October 2021
  • | magic = 75 ...ts]] [[Category:Phantasm Units]] [[Category:Cold Units]] [[Category:Ranged Units]] [[Category:Ultimates]] [[Category:Elementals]]
    2 KB (264 words) - 06:32, 25 February 2022
  • ...t the top. Massive bolts of lightning emanate from the clouds and powerful magic drives the high winds that sweep away everything in its path. | xtype = [[MAGIC]]
    2 KB (293 words) - 21:52, 4 October 2021
  • | magic = 90 ...tegory:Melee Units]] [[Category:Poison Units]] [[Category:Ranged Secondary Units]] [[Category:Ultimates]] [[Category:Giants]]
    2 KB (293 words) - 22:11, 4 October 2021
  • ...rious features, and the game’s Encyclopedia documents all the creatures, magic and buildings that occur in the game. This guide refers to the Game Manual ** Turn 1 Introducing the game concept: Turns, land, geld, population, magic power, items, troops
    65 KB (11,130 words) - 04:02, 4 June 2021

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