Animal Mastery
Barrier Proficiency | Grand Enchanter | Legendary Commander | Augment Summoning | Grand Conqueror
This skill will increase the attack power and hitpoints of your Animal units. Higher levels give a bigger boost. The most powerful Animal Masters can increase the attack initiative of their pets.
Effects
- HP increase of 3% per level at level 10 and under, 1% per level after that.
- Level 1-5 : increases AP and Counter of all animal units by 1% per level.
- Level 6-10 : increases AP and Counter of all animal units by 2x% per level.
- Level 11-15 : increases AP and Counter of all animal units by 3x% per level.
- Level 16-20 : increases AP and Counter of all animal units by 4x% per level.
- +1 Initiative at lvl 20
Level By Level
Verified code on Lightning (Paralytic 16:02, 9 September 2014 (CEST)), I can't vouch for the rest of this article. Yes, the HP boost does get (relatively) worse after level 10.
- L1 : AP/Counter of all animals increased by 1%, HP increased by 3%
- L2 : AP/Counter of all animals increased by 2%, HP increased by 6%
- L3 : AP/Counter of all animals increased by 3%, HP increased by 9%
- L4 : AP/Counter of all animals increased by 4%, HP increased by 12%
- L5 : AP/Counter of all animals increased by 5%, HP increased by 15%
- L6 : AP/Counter of all animals increased by 7%, HP increased by 18%
- L7 : AP/Counter of all animals increased by 9%, HP increased by 21%
- L8 : AP/Counter of all animals increased by 11%, HP increased by 24%
- L9 : AP/Counter of all animals increased by 13%, HP increased by 27%
- L10: AP/Counter of all animals increased by 15%, HP increased by 30%
- L11: AP/Counter of all animals increased by 18%, HP increased by 31%
- L12: AP/Counter of all animals increased by 21%, HP increased by 32%
- L13: AP/Counter of all animals increased by 24%, HP increased by 33%
- L14: AP/Counter of all animals increased by 27%, HP increased by 34%
- L15: AP/Counter of all animals increased by 30%, HP increased by 35%
- L16: AP/Counter of all animals increased by 34%, HP increased by 36%
- L17: AP/Counter of all animals increased by 38%, HP increased by 37%
- L18: AP/Counter of all animals increased by 42%, HP increased by 38%
- L19: AP/Counter of all animals increased by 46%, HP increased by 39%
- L20: AP/Counter of all animals increased by 50% , HP increased by 40%, +1 init to animals
Additional bonus divided by additional skill points spent, at each level
- L1 : 1.00%
- L2 : 0.50%
- L3 : 0.33%
- L4 : 0.25%
- L5 : 0.20%
- L6 : 0.33%
- L7 : 0.29%
- L8 : 0.25%
- L9 : 0.22%
- L10: 0.20%
- L11: 0.27%
- L12: 0.25%
- L13: 0.23%
- L14: 0.21%
- L15: 0.20%
- L16: 0.25%
- L17: 0.24%
- L18: 0.22%
- L19: 0.21%
- L20: 0.20% (and an init bonus...)
Total bonus divided by total skill points spent
- L1 : 1.00%
- L2 : 0.67%
- L3 : 0.50%
- L4 : 0.40%
- L5 : 0.33%
- L6 : 0.33%
- L7 : 0.32%
- L8 : 0.31%
- L9 : 0.29%
- L10: 0.27%
- L11: 0.27%
- L12: 0.27%
- L13: 0.26%
- L14: 0.26%
- L15: 0.25%
- L16: 0.25%
- L17: 0.25%
- L18: 0.25%
- L19: 0.24%
- L20: 0.24% (but you get an initiative bonus too)
- HP bonus reduced to 1%/lvl, thus bonus hp at lvl20 is only 20% (Arch Nov 2010 reset)
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Was worth using before Griffins lost their Marksmanship ability on most servers. Now it's mostly a waste of time since using an all flier green was a risky proposition to begin with. Animals are expensive both on mana and geld they are not nearly as sturdy as trees.