Difference between revisions of "Efficiency Modifiers"

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Efficiency Examples:
 
Efficiency Examples:
  
90% ; enemy unit is *1.1 tougher to beat
+
*90% ; enemy unit is *1.1 tougher to beat
85% ; enemy unit is *17 tougher to beat
+
*85% ; enemy unit is *17 tougher to beat
80% ; enemy unit is *25 tougher to beat
+
*80% ; enemy unit is *25 tougher to beat
75% ; enemy unit is *1.33 tougher to beat
+
*75% ; enemy unit is *1.33 tougher to beat
70% ; enemy unit is *1.43 tougher to beat
+
*70% ; enemy unit is *1.43 tougher to beat
60% ; enemy unit is *1.66 tougher to beat
+
*60% ; enemy unit is *1.66 tougher to beat
55% ; enemy unit is *1.8 tougher to beat
+
*55% ; enemy unit is *1.8 tougher to beat
50% ; enemy unit is *2 tougher to beat
+
*50% ; enemy unit is *2 tougher to beat
40% ; enemy unit is *2.5 tougher to beat
+
*40% ; enemy unit is *2.5 tougher to beat
30% ; enemy unit is *3.33 tougher to beat
+
*30% ; enemy unit is *3.33 tougher to beat
25% ; enemy unit is *4 tougher to beat
+
*25% ; enemy unit is *4 tougher to beat
20% ; enemy unit is *5 tougher to beat
+
*20% ; enemy unit is *5 tougher to beat
15% ; enemy unit is *6.67 tougher to beat
+
*15% ; enemy unit is *6.67 tougher to beat
10% ; enemy unit is *10 tougher to beat
+
*10% ; enemy unit is *10 tougher to beat
0% ; no dmg is done.
+
*0% ; no dmg is done.

Revision as of 00:56, 25 December 2007

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Efficiency Basic Value = 100%

Fatigue penalty:

Items:

Spells:

Hero Bonus:

  • If a Hero commands a stack of the same colour and race as the hero this stack receives a bonus to efficiency equal to the heros level in percent.


Efficiency Examples:

  • 90% ; enemy unit is *1.1 tougher to beat
  • 85% ; enemy unit is *17 tougher to beat
  • 80% ; enemy unit is *25 tougher to beat
  • 75% ; enemy unit is *1.33 tougher to beat
  • 70% ; enemy unit is *1.43 tougher to beat
  • 60% ; enemy unit is *1.66 tougher to beat
  • 55% ; enemy unit is *1.8 tougher to beat
  • 50% ; enemy unit is *2 tougher to beat
  • 40% ; enemy unit is *2.5 tougher to beat
  • 30% ; enemy unit is *3.33 tougher to beat
  • 25% ; enemy unit is *4 tougher to beat
  • 20% ; enemy unit is *5 tougher to beat
  • 15% ; enemy unit is *6.67 tougher to beat
  • 10% ; enemy unit is *10 tougher to beat
  • 0% ; no dmg is done.