Difference between revisions of "Fatigue"
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== details == | == details == | ||
− | Which attacks cause fatigue? | + | Which attacks cause fatigue?<br> |
− | ATTACK | + | ATTACK<br> |
− | COUNTER | + | COUNTER <br> |
− | ADDITIONAL STRIKE | + | ADDITIONAL STRIKE<br> |
− | EXTRA ATTACK | + | EXTRA ATTACK<br> |
− | How much is effiency lowered? | + | How much is effiency lowered?<br> |
− | xx % | + | xx %<br> |
− | Units with ability ENDURANCE: xx% | + | Units with ability ENDURANCE: xx%<br> |
+ | |||
+ | == examples == | ||
+ | |||
+ | 10 stack green army with a lot of ranged recruits attacking mono-stack treant |
Revision as of 23:03, 1 February 2006
general idea of Fatigue
"When a stack does attack, is attacked or counter attacks, that stack loses a % of its efficiency because it gets tired (Fatigue). So when it is the enemies troops turn to strike, they are less efficient if you stroke them first, and the higher your unit's initiative was, the better the odds that you managed to do so."
details
Which attacks cause fatigue?
ATTACK
COUNTER
ADDITIONAL STRIKE
EXTRA ATTACK
How much is effiency lowered?
xx %
Units with ability ENDURANCE: xx%
examples
10 stack green army with a lot of ranged recruits attacking mono-stack treant