Difference between revisions of "Healing (disambiguation)"

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(Effects)
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<center>[[Encyclopedia]] | [[Units]] | <font size=3>'''[[Spells]]'''</font> </center>
 
<center>[[Encyclopedia]] | [[Units]] | <font size=3>'''[[Spells]]'''</font> </center>
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'''Spell'''<br>
  
 
Rank: Simple<br>
 
Rank: Simple<br>
 
Type: Instant/Battle<br>
 
Type: Instant/Battle<br>
 
Cost: 500 MP<br>
 
Cost: 500 MP<br>
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<br>
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<br>
  
<table><tr><td>
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'''[[Unit Abilities]]'''
==Effects==
 
 
*The Healing ability resurrects 30% of a stacks dead units at the end of a battle, providing at least 1 unit of that stack survives until the battle is over. Units killed and then resurrected after battle do not count towards [[Net Power]] loss.
 
*The Healing ability resurrects 30% of a stacks dead units at the end of a battle, providing at least 1 unit of that stack survives until the battle is over. Units killed and then resurrected after battle do not count towards [[Net Power]] loss.
*Probably not just 30% sometimes... it resurrects all the slain unit if the unit slain is too little in NP. So, it may heal some amount of hit point.
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*It resurrects all the slain unit if the unit slain is too little in NP. So, it may heal some amount of hit point.
*Stacked healing abilites multiply instead of adding. See below<br><br>
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*Stacked healing abilites multiply instead of adding.
 
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<br>
 
Heretic's Example [http://www.the-reincarnation.com/viewtopic.php?p=227671#227671]:  
 
Heretic's Example [http://www.the-reincarnation.com/viewtopic.php?p=227671#227671]:  
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<br>
 
<br>
 
<br>
 
Regeneration (spell, 15%) <br>
 
Regeneration (spell, 15%) <br>
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Regeneration (unit ability, 20%) <br>
 
Regeneration (unit ability, 20%) <br>
  
[Damage suffered]
 
 
= 1.00 - [(1.00 - .15) * (1.00 - .12) * (1.00 - .20)] <br>
 
= 1.00 - [(1.00 - .15) * (1.00 - .12) * (1.00 - .20)] <br>
 
= 1.00 - [.85 * .88 * .80] <br>
 
= 1.00 - [.85 * .88 * .80] <br>
= 0.40 <br>
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= 0.40 Damage suffered by unit<br>
  
 
Healing= 60%
 
Healing= 60%
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<br>
 
<br>
  
 
 
</td></tr>
 
<br><br>
 
 
 
 
'''Units with Healing Ability'''
 
 
<table>
 
<table>
 
<tr><td>[[Angel]]
 
<tr><td>[[Angel]]
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</td></tr>
 
</td></tr>
 
</table>
 
</table>
 
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<br>
==Hero Ability "Healing"==
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<br>
Resurrects a number of units worth 4k + 2k/lvl HP in each of your stacks at the end of each battle.<br>
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<br>
Heros with Healing - <br>
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'''[[Heroes]] Ability'''<br>
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Resurrects a certain percentage of slained units.<br><br>
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<br>
 
[[Priestess]]<br>
 
[[Priestess]]<br>
 
[[Shieldmaiden]]<br>
 
[[Shieldmaiden]]<br>
  
  
'''[[Unit Abilities]]'''
 
 
'''[[Units]]'''
 
  
  

Revision as of 01:32, 29 March 2007

Encyclopedia | Units | Spells

Spell

Rank: Simple
Type: Instant/Battle
Cost: 500 MP


Unit Abilities

  • The Healing ability resurrects 30% of a stacks dead units at the end of a battle, providing at least 1 unit of that stack survives until the battle is over. Units killed and then resurrected after battle do not count towards Net Power loss.
  • It resurrects all the slain unit if the unit slain is too little in NP. So, it may heal some amount of hit point.
  • Stacked healing abilites multiply instead of adding.


Heretic's Example [1]:

Regeneration (spell, 15%)
L10 Healing (hero ability, 12%)
Regeneration (unit ability, 20%)

= 1.00 - [(1.00 - .15) * (1.00 - .12) * (1.00 - .20)]
= 1.00 - [.85 * .88 * .80]
= 0.40 Damage suffered by unit

Healing= 60%

Angel
Archangel
Astral Magician
Dominion
Knight Templar
High Priest
Preacher
Soul Speaker




Heroes Ability
Resurrects a certain percentage of slained units.


Priestess
Shieldmaiden