Difference between revisions of "Heroes2"

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Revision as of 01:25, 11 May 2006

Encyclopedia | Units | Spells | Items | Heroes | Skills | Buildings | Guides
Wiki categories | Units | Spells | Items | Heroes | Skills | Resources | All lists



For now, refer to the encyclopedia.


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Heros Abilities




Alchemy (Alchemist 9): increases geld income by 6% + 3% per lvl (There is also a hidden mana upkeep around 1% per lvl)


Animal Taming (Shepherdess 14): - 5% AP/lvl to enemy animal


Animate Dead (Crypt Keeper 9, Necromencer 16): %2+ 1%/lvl of undead units will be resurected.


Arcfire(Fire Elementalist 9): 80k fire damage HP/lvl. Hits one stack


Beast Master (Amazon 14): + 5% AP/lvl for animals


Berserk (Berserker 14, Amazon 18 ): 10% + 5%/lvl AP bonus to your troops, and 5% + 1%/lvl HP penalty to your troops


Brewing (Witch 20): (Generate items) based on the number of guild. (Anyone know how it works?)


Bulding (Engineer 9): 6% + 3%/Lvl Increase building rate


Channeling (Shaman 16, Crept Keeper 18 ): Increase MP income by Base 2% + 1%/lvl


Charisma (Barb 14, Warlod 16): Increase recruiting rate by Base 2% + 1%/lvl


Chill Touch (Soul Reaper 9): Reduce AP/Counter of one target by base 2% + 1%/lvl & 4k + 2k/lvl COLD damage


Cursing (Witch 9): 2%+1% accuracy penalty to one enemy stack


Demon Hunter (Vampire Hunter 18 ): ?


Dragon Rider (Dragon Knight 16): + 5%Primary AP/lvl for Dragon


Enchant Item (Enchantress 18 ): Generate lesser item (based number of guild (Anyone know how it work?)


Enchant Weapon (Enchantress 14):+4% base + 1% per lvl increase in AP, Counter and Accuracy to a random unit (can be the same or 3 separate stacks).


Firestorm (Fire Elementalist 16): 40k fire damage to HP to all enemy units per lvl


Healing (Priestess 9, Shieldmaiden 14): Heals base 4k + 2k HP/lvl


Honor (White Knight 16): 5-9 Knight/turn at lvl 16


Ice Shield (Valkyrie 16): 2% + 1%/lvl fire resit (can anyone confirm?)


Icicle (Valkyrie 14): 10k damage to hp + 5k/lvl (can anyone confirm?)


Illusion (Illusionist 18 ): Creates a stack worth 200K NP/lvl


Leadership (Mercenary 14): +5%/lvl for mercenary units


Mind Blast (Illusionist 9): ?? Physic dmg per lvl


Mind Shield (Illusionist 14): 2% + 1%/lvl psychic resit


Necromancy (Necromencer 14): 2%+1% per level reduction in undead upkeep.


Peace With Nature (Shepherdess 18 ): +50 food/farm + 15 food/farm/lvl


Plant Control (SHaman 14): +5%/lvl AP & Counter increase on Treefolk unit


Polymorph (Witch 16): It will turn a number of enemy basic units into frogs (Anyone know how it work?)


Rally (Shieldmaiden 9): 2% + 1%/lvl HP bonus to your troops


Researching (Sage 9): -6% - 3%/ lvl spell cost in research


Selfressurection (Priestess 17): If the priestess die, she lost 1 lvl and resurect.


Shepherding (Shepherdess 9): Summons sheep (anyone know how much/lvl?)


Song (Bard 9): 2% + 1%/lvl AP bonus to your troops, plus 2% + 1%/lvl AP penalty to all opposing troops (opposing troops given chance to resist)


Soul Devor (Soul Reaper 14): Reduce AP/Counter/HP of all enemy units by base 2% + 1%/lvl. Can be resisted by the nether resistance of units. Demons


Spell Lore (Sage 16): -3% spell casting cost at lvl 1, and -1% casting for each lvl above lvl 1


Squirrel Dance (Summoner 9): Summons 20k+ 10k/lvl temp squirrels. Spells hit these squirrels (potentially wasting your targeted spells/item & hero'll not lead them without loosing NP)


Summoning (Summoner 14): Increase summoned units by base 3% + 3%/lvl


Tactics (Warlord 14, Shieldmaiden 16): 2% + 1%/ lvl accuracy bonus to your troops


Terror (Dread Knight 18 ): reduce enemy accuracy by 6% at lvl 1


Trading (Merchant 9): Increase geld income by Base: 20k + 20k/lvl


Turn Undead (Vampire Hunter 9, Priestess 14): 10k damage to HP + 4k/lvl


Unholy Aura (Dread Knight 16): Will grant all units some protection against holy attack


Valor (Many at 9): 3% + 1%/lvl AP bonus to your troops (primary/counter only, secondary unaffected)


Vampire Hunter (Vampire Hunter 16): Will kill some undead (improved version of turn undead??)


Wall of Thorn (Shaman 18 ): -1 Initiative to random stack + psn dmg (Highess lvl may cause better chance of succes and highess psn dmg)