Difference between revisions of "Hit Points"

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Health Points (also commonly referred to as "Life", "HP", and "Health"), determine how much damage a unit can suffer in battle before being killed.<br>&nbsp;<br>
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Hit Points are a measurement of the amount of damage a unit can suffer before being killed. They are  commonly referred to as ''Life'', ''HP'', or ''Health''.
Partially damaged units are tracked during battle (for example: if a unit with 100 life, takes 50 damage, it will be considered at 50 life until it is killed or the battle ends).<br>&nbsp;<br>
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Partially damaged units are restored to full health at the end of every battle.<br>&nbsp;<br>
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During a battle, an attacking stack of units subract their modified [[attack power]] from a stack of enemy units' hit points. The amount of units killed in an attack is the damage dealt divided by the hit points of a unit within that stack. A partially damaged unit's current hit points is tracked throughout the battle, but healed to full at the battle's end.
Steal Life/Healing effects - these effects restore units to life, these effects occur only during the battle resolution, and show in distinct fashions seperate from each other:<br>
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Steal Life: Displays as a reduction in the number of units killed (400 units may die in combat, but it only says 350 died in the 'battle results' section - this is caused by steal life) or as a "created" statement (if more are generated than those that die).<br>
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For example, a flight of [[Chimera]] inflict 4830 points of damage onto a stack of [[Faerie Dragon|Faerie Dragons]]. Faerie Dragons each have 60 hit points, therefore, 80 are killed (4830/60 = 80). One remaining Faerie Dragon unit is reduced to 30 hit points, absorbing the remainer of the damage.  
Healing: Restores units to life at the end of battle - displays as a second line commenting on how many units were resurrected from death. This cannot create additional units.<br>
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There are various [[Hit Points Modifiers]] that can increase or decrease a unit's hit points before a battle. During a battle, [[Healing]] and [[Steal Life]] can help units recover damage taken during the fight, reviving or creating new units.
Health points can be affected by several different [[Hit Points Modifiers]].<br>
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Healing and resurrection can be affected by several different [[Resurrection Modifiers]].
 
 
[[Category:Battle Factors]]
 
[[Category:Battle Factors]]

Latest revision as of 22:47, 12 September 2008

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Hit Points are a measurement of the amount of damage a unit can suffer before being killed. They are commonly referred to as Life, HP, or Health.

During a battle, an attacking stack of units subract their modified attack power from a stack of enemy units' hit points. The amount of units killed in an attack is the damage dealt divided by the hit points of a unit within that stack. A partially damaged unit's current hit points is tracked throughout the battle, but healed to full at the battle's end.

For example, a flight of Chimera inflict 4830 points of damage onto a stack of Faerie Dragons. Faerie Dragons each have 60 hit points, therefore, 80 are killed (4830/60 = 80). One remaining Faerie Dragon unit is reduced to 30 hit points, absorbing the remainer of the damage.

There are various Hit Points Modifiers that can increase or decrease a unit's hit points before a battle. During a battle, Healing and Steal Life can help units recover damage taken during the fight, reviving or creating new units.