Difference between revisions of "Hit Points"

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(Rewrote article to use the term 'hit points' and tried to make an easier read. Removed reference to Ressurection Modifiers.)
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Health Points (also commonly referred to as "Life", "HP", and "Health"), determine how much damage a unit can suffer in battle before being killed.<br>&nbsp;<br>
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Hit Points are a measurement of the amount of damage a unit can suffer before being killed. They are  commonly referred to as ''Life'', ''HP'', or ''Health''.
Partially damaged units are tracked during battle (for example: if a unit with 100 life, takes 50 damage, it will be considered at 50 life until it is killed or the battle ends).<br>&nbsp;<br>
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Partially damaged units are restored to full health at the end of every battle.<br>&nbsp;<br>
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During a battle, an attack stack of units subract their modified [[attack power]] from an enemy unit's hit points. The amount of units killed in an attack is the damage dealt divided by the hit point total of a unit within that stack. A partially damaged unit's current hit points is tracked throughout the battle, but healed to full at the battle's end.
Steal Life/Healing effects - these effects restore units to life, these effects occur only during the battle resolution, and show in distinct fashions seperate from each other:<br>
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Steal Life: Displays as a reduction in the number of units killed (400 units may die in combat, but it only says 350 died in the 'battle results' section - this is caused by steal life) or as a "created" statement (if more are generated than those that die).<br>
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For example, a flight of [[Chimera]] inflict 4830 points of damage onto a stack of [[Faerie Dragon|Faerie Dragons]]. Faerie Dragons each have 60 hit points, therefore, 80 are killed (4830/60 = 80). One remaining Faerie Dragon unit is reduced to 30 hit points, absorbing the remainer of the damage.  
Healing: Restores units to life at the end of battle - displays as a second line commenting on how many units were resurrected from death. This cannot create additional units.<br>
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There are various [[Hit Points Modifiers]] that can increase or decrease a unit's hit points before a battle. During a battle, [[Healing]] and [[Steal Life]] can help units recover damage taken during the fight, reviving or creating new units.
Health points can be affected by several different [[Hit Points Modifiers]].<br>
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Healing and resurrection can be affected by several different [[Resurrection Modifiers]].
 
 
[[Category:Battle Factors]]
 
[[Category:Battle Factors]]

Revision as of 06:05, 12 September 2008

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Hit Points are a measurement of the amount of damage a unit can suffer before being killed. They are commonly referred to as Life, HP, or Health.

During a battle, an attack stack of units subract their modified attack power from an enemy unit's hit points. The amount of units killed in an attack is the damage dealt divided by the hit point total of a unit within that stack. A partially damaged unit's current hit points is tracked throughout the battle, but healed to full at the battle's end.

For example, a flight of Chimera inflict 4830 points of damage onto a stack of Faerie Dragons. Faerie Dragons each have 60 hit points, therefore, 80 are killed (4830/60 = 80). One remaining Faerie Dragon unit is reduced to 30 hit points, absorbing the remainer of the damage.

There are various Hit Points Modifiers that can increase or decrease a unit's hit points before a battle. During a battle, Healing and Steal Life can help units recover damage taken during the fight, reviving or creating new units.