Difference between revisions of "Hit Points Modifiers"

From TheReincarnation
Jump to: navigation, search
 
(7 intermediate revisions by one other user not shown)
Line 1: Line 1:
 +
[[Category:Battle_Formula_Modifiers]]
 +
Forts:
 +
 +
*Fort HP bonus is different for sieges and regulars, and rises linearly. A minimum of 0.67% forts is needed:
 +
 +
Minimum:
 +
*less than 0.67% forts gives 10/20% HP bonus during regulars and sieges respectively.<br>
 +
*when % of forts is better than 0.67% the bonus rise linearly, until the maximum bonus-
 +
 +
Maximum:
 +
*2.5% of forts gives 37.5%/75% HP bonus during regulars and sieges respectively.
 +
 +
 +
Skills:
 +
*[[Animal Mastery]], [[Undead Mastery]]
 +
 
items:
 
items:
 
*[[Bubble Wine]]  
 
*[[Bubble Wine]]  
 +
  
 
spells:
 
spells:
 
*[[Battle Chant]], [[Enlarge Animal]], [[Plant Growth]], [[Wooden Soul]]  
 
*[[Battle Chant]], [[Enlarge Animal]], [[Plant Growth]], [[Wooden Soul]]  
 
*[[Armor of Light]], [[Love and Peace]], [[Battle Lust]]
 
*[[Armor of Light]], [[Love and Peace]], [[Battle Lust]]
 +
  
 
Hero Abilities:
 
Hero Abilities:
 +
*[[Berserk]], [[Rally]], [[Soul Devour]]

Latest revision as of 21:16, 10 April 2008

Forts:

  • Fort HP bonus is different for sieges and regulars, and rises linearly. A minimum of 0.67% forts is needed:

Minimum:

  • less than 0.67% forts gives 10/20% HP bonus during regulars and sieges respectively.
  • when % of forts is better than 0.67% the bonus rise linearly, until the maximum bonus-

Maximum:

  • 2.5% of forts gives 37.5%/75% HP bonus during regulars and sieges respectively.


Skills:

items:


spells:


Hero Abilities: