Mind Bar

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Revision as of 13:11, 11 September 2006 by 128.130.38.132 (talk) (Effects)
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Encyclopedia | Units | Spells

Rank: Complex
Type: Enchantment
Cost: 7 turns, 10,000 MP
Upkeep: 1,000 MP

Effects

Increases spell resistance to all five spell types. Amount of resistance gained depends on your spell level.

NOTE: this spell is extremely expensive to maintain, and I would only suggest using it above 5000 acres, or in a war. I am sure someone will come along with the numbers for base phantasm spell level

If you really want to run this enchantment with a small land size, save a significant amount of turns (the more the better), dispel this enchantment when you log on, and pray that you won't get any attacks when you use your turns for researching or summoning etc. Eventually your mana reserve will recover. After you used most of your turns, recast and log off.

Effect for spell level 509, with nothing on but Mind bar:

 Resistance on Eradication Magic  25  
 Resistance on Verdant Magic  25  
 Resistance on Phantasm Magic  38  
 Resistance on Ascendant Magic  25  
 Resistance on Nether Magic  25

Effect for spell level 589, with nothing on but Mind bar:

 Resistance on Eradication Magic  30  
 Resistance on Verdant Magic  30  
 Resistance on Phantasm Magic  45  
 Resistance on Ascendant Magic  30  
 Resistance on Nether Magic  30  

With a spell level of 609 (phantasm + magic donation): +1% to all resistance compared to spell level 589

[MC - Just one thing, 1% change would mean none of them would change... (30.3%, 30.3%, 45.45%, 30.3%,30.3%), how do you then know it is 1%?]

[KingHenry - He meant that you add 1% to the numbers (46% for phantasm 31% for the rest) as they already are %ages.]