Difference between revisions of "Plant Growth"

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<center>[[Encyclopedia]] | [[Units]] | <font size=3>'''[[Spells]]'''</font> </center>
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Rank: Complex<br>
 
Rank: Complex<br>
 
Type: Enchantment/Self<br>
 
Type: Enchantment/Self<br>
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Upkeep: 500 MP<br>
 
Upkeep: 500 MP<br>
  
==Effect==  
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==Effects==  
 
*Increases the [Healt Points|HP]], [[Counter Attack|counter]] and [[Attack Power|AP]] of all treefolk units: [[Treant]], [[Mandrake]], and [[Creeping Vine]].
 
*Increases the [Healt Points|HP]], [[Counter Attack|counter]] and [[Attack Power|AP]] of all treefolk units: [[Treant]], [[Mandrake]], and [[Creeping Vine]].
 
** The % increase is proportionate to your spell level and your magic speciality.
 
** The % increase is proportionate to your spell level and your magic speciality.

Revision as of 19:43, 24 March 2006

Encyclopedia | Units | Spells

Rank: Complex
Type: Enchantment/Self
Cost: 3 turns, 30,000 MP
Upkeep: 500 MP

Effects

  • Increases the [Healt Points|HP]], counter and AP of all treefolk units: Treant, Mandrake, and Creeping Vine.
    • The % increase is proportionate to your spell level and your magic speciality.
    • For normal green spell level (ultimate server) it is 3x normal.
  • Reinforcements are not Plant Growth-boosted (not on attack, not on defense).
  • The boost works for the base power (as indicated in the Encyclopedia).

Usage Tip

  • (re)cast this when you have magic favor (extra spell level, the effect stays as long as you upkeep the enchantment).
  • Nature's most-favoured status gives extreme Plant Growth enchantment.