Difference between revisions of "Plant Growth"

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(Effects)
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*Increases the [[Health Points|HP]], [[Counter Attack|counter]] and [[Attack Power|AP]] of all treefolk units: [[Treant]], [[Mandrake]], and [[Creeping Vines]].
 
*Increases the [[Health Points|HP]], [[Counter Attack|counter]] and [[Attack Power|AP]] of all treefolk units: [[Treant]], [[Mandrake]], and [[Creeping Vines]].
 
** The % increase is proportionate to your spell level and your magic speciality.
 
** The % increase is proportionate to your spell level and your magic speciality.
 +
*** 0.535% increase per [[Spell Level]] when casted on-color.
 
** For normal green spell level (ultimate server) it is 3x normal.
 
** For normal green spell level (ultimate server) it is 3x normal.
  
 
* Reinforcements are not Plant Growth-boosted (not on attack, not on defense).
 
* Reinforcements are not Plant Growth-boosted (not on attack, not on defense).
* The boost works for the base power (as indicated in the [[Encyclopedia]]).  
+
* The boost works for the base power (as indicated in the [[Encyclopedia]]).
  
 
==Usage Tip==
 
==Usage Tip==

Revision as of 03:09, 3 May 2006

Encyclopedia | Units | Spells

Rank: Complex
Type: Enchantment/Self
Cost: 3 turns, 30,000 MP
Upkeep: 500 MP

Effects

  • Increases the HP, counter and AP of all treefolk units: Treant, Mandrake, and Creeping Vines.
    • The % increase is proportionate to your spell level and your magic speciality.
    • For normal green spell level (ultimate server) it is 3x normal.
  • Reinforcements are not Plant Growth-boosted (not on attack, not on defense).
  • The boost works for the base power (as indicated in the Encyclopedia).

Usage Tip

  • (re)cast this when you have magic favor (extra spell level, the effect stays as long as you upkeep the enchantment).
  • Nature's most-favoured status gives extreme Plant Growth enchantment.