Difference between revisions of "Reinforcements"

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== Being a good ally ==
 
== Being a good ally ==
 
* Have ultimate units 3rd/4rd in power - stack/disband to make that happen ({{green}}, {{blue}}, {{white}}, {{red}})
 
* Have ultimate units 3rd/4rd in power - stack/disband to make that happen ({{green}}, {{blue}}, {{white}}, {{red}})
 
* currently on beta, probably soon on all other servers:
 
** If you have 3 stacks, you send reinforcements 33% of the time.
 
** If you have 4 stacks, you send reinforcements 67% of the time.
 
** If you have 5 or more stacks, you send reinforcements 100% of the time.
 

Revision as of 18:56, 23 April 2008

Reinforcements are extra stacks of units, that come to help in battles. They are send to you by your allied mages, or by a god (see Icon NETHER.gif Contract of the Soul).

Which stacks are send

  • In the first 24h / 48h of an alliance, allies do not send each other reinforcements at all.
    • thereafter, there is a good chance the ally will send reinforcements.
    • If you have 3 stacks, you send reinforcements 33% of the time (april 2008)
    • If you have 4 stacks, you send reinforcements 67% of the time (april 2008)
  • The ally needs to have at least 3 stacks to send reinforcements.
    • What stack (3rd or lower) is send is picked random, but follows the rules below.
    • Allies never send each other their 1st and 2nd biggest stacks (biggest by power, see status report).
    • If there are too large power differences, no reinforcements are send.
    • The reinforcement stack power must be less than 10% of the helped army.


Data on this page needs confirmation

Pairing of Reinforcements

  • In a battle, attacking and defending mage each can receive reinforcements from two allies.

Reinforcements will attack....

This page is in need of content

Being a good ally

  • Have ultimate units 3rd/4rd in power - stack/disband to make that happen (Icon VERDANT.gif, Icon PHANTASM.gif, Icon ASCENDANT.gif, Icon ERADICATION.gif)