Serenity

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Encyclopedia | Units | Spells

Rank: Ultimate
Type: Instant
Cost: 5 turns, 200,000 MP

Effects

  • Chance of dispelling some/all enchantments on target.
  • This spell (currently, many discussion on serenity ongoing all the time) targets all enchantments (from yourself, for your benefit; from others, trying to damage you) indifferently.
  • Serenity can be blocked like any other spell
  • Serenity is most-effective on mages of lower spell level
  • Serenity is more effective at higher spell level (removes more enchantments) - before casting, getting Magic Favour is a good idea.
  • Serenity is less effective when there is a large power-difference (gap in ranks) between caster and receiver

Serenity and the Decalogue

  • the spell can be used by green mages only
  • the spell can be used in several ways:
    • to remove enchantments on an enemy mage before you attack (e.g. get rid of a green's Plant Growth)
    • to remove enchantments on a friend to save him/her from damage by enemies (e.g. get a rid of a Death and Decay)
    • to remove a lot of enchantments on yourself at once (expensive in m.p. - but fool proof).
  • the decalogue (and the admins) allow the following uses of the spell
    • Serenity on an enemy, followed by an attack
    • Serenity on an ally
    • Serenity on a guild mate
    • Serenity on a allied guild member
    • Serenity on yourself (duh)

Not allowed is: - Serenity from a non-guilded (ND) mage on a non-ally, to remove third-party enchantments. - Serenity from a guilded mage on a member of another, non-allied guild (being a member of a guild does not grant you the rights to do serenities on anyone.