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  • '''Encyclopedia Magika: Volume I: The Book of Units''' | 1 [[Ranged|Ranged]] [[Missile|Missile]]
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  • | missile = 50 ...Mind_Ripper|Mind Ripper]]&nbsp;to trade favorably&nbsp;(works only if your units don't suffer from stun or oil flasks)</span>
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  • | missile = 70 ...ategory:Poison Units]] [[Category:Cold Units]] [[Category:Ranged Secondary Units]] [[Category:Demons]] [[Category:Undisbandable]]
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  • | missile = 25 ...Category:Melee Units]] [[Category:Ranged Secondary Units]] [[Category:Holy Units]] [[Category:Recruits]] [[Category:Ascendant Recruits]] [[Category:Humans]]
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  • | missile = 50 ...s]] [[Category:Ascendant Units]] [[Category:Ranged Units]] [[Category:Holy Units]] [[Category:Recruits]] [[Category:Ascendant Recruits]] [[Category:Humans]]
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  • | missile = 80 ...its]] [[Category:Melee Units]] [[Category:Poison Units]] [[Category:Breath Units]] [[Category:Reptiles]]
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  • It greatly reduces the damage from units with Ranged-type attack. In combination with [[Missile Shield]] (MS), it can further decrease damage from Ranged-type attack (ex.
    969 bytes (140 words) - 13:42, 5 May 2008
  • ...[[Extra Attack|Extra Attack]] are set to 6, almost guaranteeing that your units will hit first in battle (unless opponent uses [[initiative]]-influencing m All friendly units are granted +40% to their [[Melee]] [[Damage Resistance|Resistance]]. On Ar
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  • ...e Reincarnation. They are used for a variety of purposes: the summoning of units, the casting of offensive, defensive, and support enchantments both in and ...25% and 50% reduction in yield when summoning off color and opposite color units respectively</span>
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  • | missile = 90 ...Units]] [[Category:Melee Units]] [[Category:Fire Units]] [[Category:Breath Units]] [[Category:Ultimates]] [[Category:Dragons]] [[Category:Undisbandable]]
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  • | missile = 0 ...s]] [[Category:Phantasm Units]] [[Category:Magic Units]] [[Category:Flying Units]] [[Category:Sprites]]
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  • | missile = 0 [[Category:Units]] [[Category:Nether Units]] [[Category:Melee Units]] [[Category:Undeads]]
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  • ...hey come cheap with [[Gate]], [[Werebear]] later. [[Medusa]] are very nice units, but can be countered hard. So if you use them, CHANGE THEIR POSITION after ...]], [[Nymph|Nymphs]], [[Soul Speaker|SS]] and stuff use [[Monkey Brains]]. Missile Shields are good if you lose a lot of battles due to more damage dealt to y
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  • ...troops and 20k mana, you can make attacks! you didnt deliberately cast bad units the last time u spent your turns did you? ...d of this document ive put in an appendix on offensive capabilities of all units.
    44 KB (8,237 words) - 00:46, 21 April 2008
  • | [[Accuracy|Accuracy]], a measure of how well a [[Units|unit]] deals damage. | [[Attack_Power|Attack Power]], the damage dealt by a [[Units|unit]] or [[Heroes|hero]]<br/> Sometimes used for Army Power (contribution
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  • | missile = 40 ...Units]] [[Category:Ranged Units]] [[Category:Fire Units]] [[Category:Magic Units]] [[Category:Elementals]]
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  • | missile = 85 ...s]] [[Category:Ascendant Units]] [[Category:Holy Units]] [[Category:Flying Units]] [[Category:Ultimates]] [[Category:Angels]]
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  • | missile = 100 ...ry:Eradication Units]] [[Category:Fire Units]] [[Category:Ranged Secondary Units]] [[Category:Ultimates]] [[Category:Elementals]]
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  • | missile = 85 ...gory:Holy Units]] [[Category:Ranged Secondary Units]] [[Category:Lightning Units]] [[Category:Ultimates]] [[Category:Giants]]
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  • | missile = 70 ...s]] [[Category:Ascendant Units]] [[Category:Flying Units]] [[Category:Holy Units]] [[Category:Angels]]
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  • | missile = 25 ...Units]] [[Category:Melee Units]] [[Category:Fire Units]] [[Category:Breath Units]] [[Category:Demons]]
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  • | missile = 50 ...s]] [[Category:Ascendant Units]] [[Category:Magic Units]] [[Category:Melee Units]] [[Category:Elementals]]
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  • | missile = 50 ...s]] [[Category:Ascendant Units]] [[Category:Flying Units]] [[Category:Holy Units]] [[Category:Angels]]
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  • | missile = 40 ...]] [[Category:Magic Units]] [[Category:Ranged Units]] [[Category:Lightning Units]] [[Category:Astrals]]
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  • | missile = 0 ...]] [[Category:Ascendant Units]] [[Category:Melee Units]] [[Category:Flying Units]] [[Category:Animals]]
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  • | missile = 75 [[Category:Units]] [[Category:Ascendant Units]] [[Category:Melee Units]] [[Category:Humans]]
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  • | missile = 35 ...[[Category:Ascendant Units]] [[Category:Ranged Units]] [[Category:Psychic Units]] [[Category:Astrals]]
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  • [[Category:Units]] [[Category:Plain Units]]
    843 bytes (103 words) - 17:27, 17 September 2018
  • ...hit the target, causing heavy fire damages. Area of effect: all units with missile attack. *Adds "Fire" attribute to all Missile attacks
    431 bytes (54 words) - 10:03, 27 August 2010
  • | missile = 90 ...tes]] [[Category:Flying Units]] [[Category:Magic Units]] [[Category:Ranged Units]] [[Category:Elementals]]
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  • | missile = 50 [[Category:Units]] [[Category:Nether Units]] [[Category:Melee Units]] [[Category:Undeads]]
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  • | missile = 75 ...er]] [[Category:Ranged Units]] [[Category:Magic Units]] [[Category:Psychic Units]] [[Category:Undisbandable]]
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  • ...ndead creatures are immune to a normal attack.Area of Effects: all missile units ...he [[Holy]] [[Attack Type|attack type]] to all friendly [[units]] with a [[Missile]] [[Attack Type|attack]]
    652 bytes (92 words) - 20:16, 23 September 2015
  • ...after it has been struck by a large number of arrows. Area of Effects: all units * Grants all friendly [[units]] +50% [[Damage Resistance|resistance]] to all [[Ranged]]-[[Attack Type|typ
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  • | missile = 50 ...ecruits]] [[Category:Recruits]] [[Category:Ranged Units]] [[Category:Magic Units]] [[Category:Elves]]
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  • | missile = 90 ...ates]] [[Category:Melee Units]] [[Category:Magic Units]] [[Category:Ranged Units]]
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  • | type = [[MISSILE]] [[RANGED]] ...ts]] [[Category:Verdant Recruits]] [[Category:Recruits]] [[Category:Ranged Units]] [[Category:Elves]]
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  • | missile = 80 ...ecruits]] [[Category:Recruits]] [[Category:Ranged Units]] [[Category:Magic Units]] [[Category:Elves]]
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  • ...swans. Their magical nature provides some resistance to magic, melee, and missile attacks. All swanmays can move silently through woodlands. In human form, t | missile = 15
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  • | missile = 67 [[Category:Units]] [[Category:Verdant Units]] [[Category:Melee Units]] [[Category:Treefolk]]
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  • | missile = 50 [[Category:Units]] [[Category:Verdant Units]] [[Category:Melee Units]] [[Category:Treefolk]]
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  • | missile = 60 ...ts]] [[Category:Verdant Units]] [[Category:Flying Units]] [[Category:Melee Units]] [[Category:Animals]]
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  • | missile = 50 ...]] [[Category:Verdant Units]] [[Category:Ranged Units]] [[Category:Psychic Units]] [[Category:Sprites]]
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  • ...|Dwarven Shaman]] using [[Flame_Shield|Flame Shield]] and [[Missile_Shield|Missile Shield]] to tank</span> ...] [[Category:Magic Units]] [[Category:Flying Units]] [[Category:BattleOnly Units]] [[Category:Ultimates]] [[Category:Demons]] [[Category:Undisbandable]]
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  • | missile = 100 ...]] [[Category:Phantasm Units]] [[Category:Ranged Units]] [[Category:Poison Units]] [[Category:Ultimates]] [[Category:Elementals]]
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  • | missile = 85 ...ts]] [[Category:Phantasm Units]] [[Category:Cold Units]] [[Category:Ranged Units]] [[Category:Ultimates]] [[Category:Elementals]]
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  • | missile = 95 ...its]] [[Category:Ranged Units]] [[Category:Magic Units]] [[Category:Flying Units]] [[Category:Ultimates]] [[Category:Elementals]]
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  • | missile = 95 ...tegory:Melee Units]] [[Category:Poison Units]] [[Category:Ranged Secondary Units]] [[Category:Ultimates]] [[Category:Giants]]
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  • | missile = 50 ...its]] [[Category:Psychic Units]] [[Category:Demons]] [[Category:BattleOnly Units]]
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  • ...r to dramatically reduce the number of attacks on your mage. Mono-nix with missile shield and wooden soul is a great turtle stack for exploring. Bonus: 3.5k l 7) Some of the barracks units are worth looking at -- elven magicians and swanmay in particular. I avoid
    3 KB (509 words) - 00:57, 4 March 2008
  • ...tning, and Death and Decay. Eradication also has some of the most damaging units in the game, the 2 most well known being Salamanders and Chimera, making it ...f land, although it is not essential for a red to play and use most of its units, it is necessary if you plan to go anywhere besides catfishing/low spelling
    34 KB (6,070 words) - 00:54, 4 March 2008
  • ...Ascendant units and on the plain unit [[Fanatic]], but it can be added to units of other colors. using spells and/or items. Units of the [[Undead]] race all have a [[Weakness to]] [[HOLY]].
    1,005 bytes (149 words) - 02:36, 30 November 2009
  • ...renity - which will remove some enchantments from the target mage. Verdant units are notorious for extremely high mana upkeeps, this added to the reliance o ...the reset the previous setup tends to work better. Phoenix are very deadly units. This can be done similarly on the ground with Earth Elementals, Treants, N
    39 KB (6,806 words) - 00:57, 4 March 2008
  • | missile = 0 ...ory:Paralyze Units]] [[Category:Poison Units]] [[Category:Ranged Secondary Units]] [[Category:Reptiles]]
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  • | missile = 0 ...s]] [[Category:Phantasm Units]] [[Category:Magic Units]] [[Category:Flying Units]] [[Category:Elementals]]
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  • | missile = 80 ...tegory:Magic Units]] [[Category:Flying Units]] [[Category:Ranged Secondary Units]] [[Category:Elementals]]
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  • | missile = 0 ...] [[Category:Phantasm Units]] [[Category:Ranged Units]] [[Category:Psychic Units]] [[Category:Elementals]]
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  • | missile = 0 ...]] [[Category:Psychic Units]] [[Category:Illusions]] [[Category:BattleOnly Units]]
    1 KB (141 words) - 04:39, 8 July 2019
  • Units of attack type [[RANGED]] are special in battles: ...attacks, like [[MAGIC]] attacks, do NOT trigger the [[Bursting]] by enemy units.
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  • ---& Pimping/supering up/upgrading on its available units, colored heroes, and spells. <br> ...details. Skip the latter part if you get the idea and just skip on to the Units and Maintaince sections. These sections help you extend your run.
    68 KB (11,984 words) - 00:49, 4 March 2008
  • ===[[Missile]] === * Missile is ALWAYS paired with [[RANGED]] attack type.<br>
    6 KB (933 words) - 05:00, 26 July 2018
  • ...e enough numbers to be fodders at below 3k land, and you can use the basic units (under Fodder and Fatigue) until you reach higher land and can afford mass ...and from a siege (3% of the victim’s lands); you must have at least 5000 units surviving AFTER the battle for every 1000 acres the defender has! Like Phan
    18 KB (3,076 words) - 00:54, 4 March 2008
  • few barrack units able of beating faerie dragon early on. An early cast Battle Chant will help boost your gold income. On the downside, your units are gold
    18 KB (3,250 words) - 04:47, 14 April 2008
  • Missile is an attack type that only occurs paired with "[[RANGED|Ranged]]" attack t ...cish Archer]], [[Bounty Hunter]], [[Catapult]]). No summonable units have "Missile" attack type.
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  • ...joke to see what would happen if Battle Lust (BL), certain items, and some units were used for a black army. Its goal is to provide any black mage, who will ...greens. Whites will aim for holy damage and lighting damage against your units with doms, unicorns, spirit warriors (SW’s), knight templars (KT’s), c
    22 KB (3,917 words) - 21:54, 10 April 2008
  • :▪&nbsp; Fallen units lightning resistance increased by 5% ...lls]] ▪&nbsp;[[Spells|Spells]] ▪&nbsp;[[Items|Items]] ▪&nbsp;[[Units|Units]] ▪&nbsp;[[Heroes|Heroes]] ▪&nbsp;[[Buildings|Buildings]] ▪&nbsp;[[Re
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  • Fire is an attack type that is found on Eradication units and on the on the nether unit [[Devil]].<br> Several units have [[Weakness to]] [[FIRE]]:
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  • ...r of The Reincarnation. They are used for a variety of purposes: summoning units, casting offensive and defensive enchantments both in battle and out of bat |'''[[Battle Chant]]''' ||Increases AP and decreases HP of own units in battle.
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  • ...hard to play. One of reason I have heard is Nether has too many pop eating units and you get pop spiral too fast. Another is that it is hard to play Nether ='''Units'''=
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  • <nowiki><center>[[Encyclopedia]] | [[Units]] | <font size=3>'''[[Spells]]'''</font> </center></nowiki><br> === Units ===
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  • ...How much damage will they do? Did that spell pass barriers? If so, did the units resist it? And so on, and so forth. Here I will explain some of the mechani ...ck in particular contributes to the total power of the army. However, some units can hold a higher position in the army due to the Stack Multiplier.
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  • <br>Engaged Units <br>Name - # of Units Attack Counter Hit point
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  • | missile = 25 [[Category:Units]]
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  • | missile = 75 [[Category:Units]]
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