Difference between revisions of "Spell Penetration"

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<br>''Effects''<br>
 
<br>''Effects''<br>
  
* Level 1-5 : ? (possibly -1% per level)
+
* Level 1-5 : ? (possibly -.75% per level)
* Level 6-10 : ? (possibly -2% per level)
+
* Level 6-10 : ? (possibly -1.5% per level)
* Level 11-15 : ? (possibly -3% per level)
+
* Level 11-15 : ? (possibly -2.25% per level)
* Level 16-20 : ? (possibly -4% per level)
+
* Level 16-20 : ? (possibly -3% per level)
  
 
<br>''Bonuses''<br>
 
<br>''Bonuses''<br>
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Most likely it is 0.5% less opponent barrier resist / level (spells only) which should give you a wooping 10% at level 20. Assuming it affects unit resistances also compare that with e.g. resist elements for a blue (+-15% more erad resist) and this is quite possibly a skill that didn't make it to the trashcan due to the problem of deriving its effects. Unless devs clarify the effects, stay away from this one.
 
Most likely it is 0.5% less opponent barrier resist / level (spells only) which should give you a wooping 10% at level 20. Assuming it affects unit resistances also compare that with e.g. resist elements for a blue (+-15% more erad resist) and this is quite possibly a skill that didn't make it to the trashcan due to the problem of deriving its effects. Unless devs clarify the effects, stay away from this one.
  
(Above experiences were before the effect of the skill was doubled)
+
(Above experiences were before the effect of the skill was increased)
  
 
Do not suggest this skill, except for warmages that plan to cast a lot of DA and VE.  In which case, this skill is great, as having even one less VE blocked by barriers is extremely useful.
 
Do not suggest this skill, except for warmages that plan to cast a lot of DA and VE.  In which case, this skill is great, as having even one less VE blocked by barriers is extremely useful.

Revision as of 16:32, 14 November 2007

Encyclopedia | Units | Spells | Items | Heroes | Skills | Buildings | Guides
Icon ASCENDANT.gif Legendary Artificer | Icon VERDANT.gif Animal Mastery | Icon ERADICATION.gif Spell Penetration | Icon NETHER.gif Undead Mastery | Icon PHANTASM.gif Spell Mastery

Icon PLAIN.gif Barrier Proficiency | Icon PLAIN.gif Grand Enchanter | Icon PLAIN.gif Legendary Commander | Icon PLAIN.gif Augment Summoning | Icon PLAIN.gif Grand Conqueror



This skill gives you the ability to pierce your enemies barriers and creature spell resistance. It decreases target mages barrier resistance (if he has any) and spell resistance of his entire army (in battle) (Unconfirmed).


Effects

  • Level 1-5 : ? (possibly -.75% per level)
  • Level 6-10 : ? (possibly -1.5% per level)
  • Level 11-15 : ? (possibly -2.25% per level)
  • Level 16-20 : ? (possibly -3% per level)


Bonuses

  • Level 10+ : Unknown if existing.
  • Level 15+ : Unknown if existing.
  • Level 20 : Unknown if existing.


Level By Level

Unknown


User experience

This is one of the more obscure skills; its effects are hard to test and requires a lot of samples. One official description claimed decrease in unit resistances and another does not. I've caried this into level 19 now and so far this skill has had no real noticable effect. Most likely it is 0.5% less opponent barrier resist / level (spells only) which should give you a wooping 10% at level 20. Assuming it affects unit resistances also compare that with e.g. resist elements for a blue (+-15% more erad resist) and this is quite possibly a skill that didn't make it to the trashcan due to the problem of deriving its effects. Unless devs clarify the effects, stay away from this one.

(Above experiences were before the effect of the skill was increased)

Do not suggest this skill, except for warmages that plan to cast a lot of DA and VE. In which case, this skill is great, as having even one less VE blocked by barriers is extremely useful.



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if you can read code:

sub spell_resisted {

  my $caster_mage = shift;
  my $target_mage = shift;
  my $spell_color = shift;
  my $barrier_resistance = $target_mage->getBarrierResistance() / 100;
  my $sl_resistance = 0;
  my $barrier_piercing = $caster_mage->{mage_spellpiercing} / 100;
  
  my $color_resistance = 0;
  $color_resistance = $target_mage->getResistanceNether() if $spell_color eq 'NETHER';
  $color_resistance = $target_mage->getResistancePhantasm() if $spell_color eq 'PHANTASM';
  $color_resistance = $target_mage->getResistanceAscendant() if $spell_color eq 'ASCENDANT';
  $color_resistance = $target_mage->getResistanceVerdant() if $spell_color eq 'VERDANT';
  $color_resistance = $target_mage->getResistanceEradication() if $spell_color eq 'ERADICATION';
  
  $color_resistance = 75 if $color_resistance > 75;
  
  #Spell Penetration also reduces color resistance
  $color_resistance -= $caster_mage->{mage_spellpiercing};
  $color_resistance = 0 if $color_resistance < 0;
  
  $color_resistance /= 100;
  #check barriers
  if ( rand() < ($barrier_resistance + $sl_resistance - $barrier_piercing)) {
     return 0;
  }
  
  #check resistances
  if (rand() < $color_resistance) {
     return 1;
  }
  
  #not blocked
  return 2;

}

that is how blocking works. now as far as piercing ehh.