Difference between revisions of "Workshops"

From TheReincarnation
Jump to: navigation, search
m
m (How workshops influence building rates==)
Line 3: Line 3:
 
To get nice round numbers of buildings per turn, build workshops up to x99: that is, 199, 299, 399, etcetera.
 
To get nice round numbers of buildings per turn, build workshops up to x99: that is, 199, 299, 399, etcetera.
  
=How workshops influence building rates===
+
=Workshops & building rate=
 
Building rate is based on the number of workshops you have.  
 
Building rate is based on the number of workshops you have.  
  
Line 17: Line 17:
 
*'''Barrers''': 1
 
*'''Barrers''': 1
  
 +
==strategy==
 +
* At the beginning of a game, it is worth it to build workshops one turn by one turn. That way you go MUCH faster from 50 to 400 workshops than by building 450 works in one big bunch of turns.
 +
 +
* If you have a lot of workshops (think >400) and suffient geld: you can ride out spells like [[Death and Decay]] and/or [[Meteor Storm]] through turn-by-turn building about the amount of buildings that these spells destroy each turn.
  
  
 
[[Category:Buildings]]
 
[[Category:Buildings]]

Revision as of 16:07, 28 January 2007

This is basic construction sites for your country. More workshops will allow you to build more buildings per turn.

To get nice round numbers of buildings per turn, build workshops up to x99: that is, 199, 299, 399, etcetera.

Workshops & building rate

Building rate is based on the number of workshops you have.

  • The more workshops you have, the faster you can build any building
    • EXCEPT barriers (which are magical things that always 1 turn to build, not influenced by workshops.

formula

  • Farms and Barracks: ( ( Workshops / 10 ) + .1 ) * 2
  • Workshops: ( Workshops / 10 ) + .1
  • Guilds: ( ( Workshops / 10 ) + .1 ) / 2
  • Towns and Nodes: ( ( Workshops / 10 ) + .1 ) / 3
  • Fortresses: ( ( Workshops / 10 ) + .1 ) / 30
  • Barrers: 1

strategy

  • At the beginning of a game, it is worth it to build workshops one turn by one turn. That way you go MUCH faster from 50 to 400 workshops than by building 450 works in one big bunch of turns.
  • If you have a lot of workshops (think >400) and suffient geld: you can ride out spells like Death and Decay and/or Meteor Storm through turn-by-turn building about the amount of buildings that these spells destroy each turn.