Difference between revisions of "Voodoo Doll"
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+ | This voodoo doll is enchanted by voodoo witch doctors. All you need to do is to write the true name of the person in a piece of yellow paper and put it in the doll. Then stab the doll with a large pin. The victim will then suffer from a severe headache and cannot do anything at all for a while. Once the doll has been stabbed for many times, the magic sealed within is lost. | ||
+ | {| cellspacing="0" | ||
+ | |Attribute: || LESSER ONEUSE | ||
+ | |- | ||
+ | |Charge Turn:|| 0 | ||
+ | |} | ||
+ | ==Effects== | ||
Takes 2-8 [[turns]] away from a target (unless the target is at less than 2 [[turns]]). | Takes 2-8 [[turns]] away from a target (unless the target is at less than 2 [[turns]]). | ||
* [[Voodoo Doll]]s cannot send a target below zero turns. | * [[Voodoo Doll]]s cannot send a target below zero turns. | ||
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* to prevent the target to recover while under damage protection | * to prevent the target to recover while under damage protection | ||
* to prevent the target to take counters | * to prevent the target to take counters | ||
− | * to pin-down a target while in damage protection, to easily continue attacks when protection status wears | + | * to pin-down a target while in damage protection, to easily continue attacks when protection status wears off |
Revision as of 08:49, 10 November 2007
This voodoo doll is enchanted by voodoo witch doctors. All you need to do is to write the true name of the person in a piece of yellow paper and put it in the doll. Then stab the doll with a large pin. The victim will then suffer from a severe headache and cannot do anything at all for a while. Once the doll has been stabbed for many times, the magic sealed within is lost.
Attribute: | LESSER ONEUSE |
Charge Turn: | 0 |
Effects
Takes 2-8 turns away from a target (unless the target is at less than 2 turns).
- Voodoo Dolls cannot send a target below zero turns.
See turns
Voodoo Dolls are heavily used in guild-wars. It is a main means for immobilizing a target, next to war enchantments:
- to prevent the target to recover while under damage protection
- to prevent the target to take counters
- to pin-down a target while in damage protection, to easily continue attacks when protection status wears off