Difference between revisions of "Lich"
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Revision as of 13:08, 23 March 2008
A lich resembles a mummy in skeletal form. A lich's eyes is empty and black but give out pinpoints of red light. An aura of cold and darkness radiates from the lich, which makes it a fearsome sight to look at. The magical aura around a lich is so potent that any creature sensing its presence will flee in terror. The touch of a lich will deliver cold damages, and the target will be paralyzed. All liches are former high priests or great mages who still maintain their magical power in their unlife.
Magic Speciality: | Nether | Spell Resistance: |
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Race: | Undead | ||
Attribute: | Summon, Undisbandable | ||
Power Rank: | 2,027 | ||
Attack Power: | 5,500 | ||
Attack Type: | Ranged Cold | Attack Resistance: |
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Attack Initiative: | 1 | ||
Counter Attack: | 2,000 | ||
Extra Attack Power: | 8,000 | ||
Extra Attack Type: | Magic Ranged | ||
Extra Attack Initiative: | 3 | ||
Hitpoints: | 7,500 | ||
Recruit Costs: | - | ||
Upkeep Costs: | 2.50 M.P., 2.50 Population | ||
Unit Abilities: | Fear, Weakness to AttackType HOLY | ||
Related spell: | Summon Lich | ||
Related item: | Coffin |
Strength:
- Fear, HP, and high resistances ensure durability
- Can be summoned from Night of the Living Dead
- A Cold attack unit without Weakness to Fire
- Moderately strong secondary attack
- Moderate HP ratio (HP:NP) and can be boosted via Undead Mastery
Weakness:
- Weakness to Holy attacks (esp. against SW, AA, Dom, and Titan)
- Low Breath, Lighting, and Poison resistances
- Few or no pure Breath, Lighting, and Poison unit(s) exists.
- Low primary attack ratio and initative
Purpose in Stacking:
- Attacking units with Fear, except Lich, Efreeti, and Fallen Dom
- Attacking units with Weakness to Cold (FE, RD, Salamander, FG, etc)
- Defending against anything but SW, AA, Dom, and Titan.