Difference between revisions of "Guild:Hydra"

From TheReincarnation
Jump to: navigation, search
m (BOT: Changing page text)
 
m (Changed protection level for "Guild:Hydra" ([edit=autoconfirmed] (indefinite) [move=sysop] (indefinite)))
 
(One intermediate revision by the same user not shown)
(No difference)

Latest revision as of 05:02, 20 October 2010

Encyclopedia (Guild) | Units | Spells | Items | Heroes | Skills | Resources
Icon ERADICATION.gif Eradication Units | Icon VERDANT.gif Verdant Units | Icon ASCENDANT.gif Ascendant Units | Icon PHANTASM.gif Phantasm Units | Icon NETHER.gif Nether Units | Icon PLAIN.gif Plain Units


Hydras are immense reptilian monsters with multiple heads, ranging anywhere from five to twenty. Their bodies are covered with brown scales. They have yellow teeth, amber eyes, and their breath is deadly poison. They can regenerate heads that have been severed, and their multiple heads enable them to attack repeatedly in combat.

Unit Statistics
Name Hydra
Magic Speciality Eradication
Race Reptile
Attributes Summon
Power Rank 457
Attack Power 3,000
Attack Type Melee
Attack Initiative 2
Counter Attack 800
Extra Attack Power 2,500
Extra Attack Type Poison Breath
Extra Attack Initiative 2
Hit Points 3,000
Recruit Cost -
Upkeep Cost 32.00 Gold 0.4 M.P.
Abilities Additional Strike, Endurance, Regeneration, Scales, Weakness to AttackType Fire
Related Spell Summon Hydra
Spell Resistances
ASCENDANT 0%
VERDANT 33%
ERADICATION 50%
NETHER 0%
PHANTASM 80%
Attack Resistances
MISSILE 80%
FIRE 50%
POISON 45%
BREATH 0%
MAGIC 45%
MELEE 80%
RANGED 45%
LIGHTNING 45%
COLD 0%
PARALYSE 45%
PSYCHIC 45%
HOLY 50%
Hydra.jpg
Servers
Blitz
Guildwar
Lightning
Arch
Solo
Beta
Other Statistics
Related Item The Apparatus
Related Hero Assassin


 

Recommend Role: Strategic/Positional Tank

 

Recommended Pairing:

White - Unicorn to tank, Light Archangel to obtain position

Blue - Ice Elemental to snipe

Green - Treant to tank

Black - Dark Elf Magician/Demon Knight to trade favorably

Red - Any fire unit to snipe