Difference between revisions of "Fortress"
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This is the symbol of your power, as well as defending place for your military. Without a fortress, you have no way to order your people to perform certain tasks. After losing your last fortress, you must start everything from the ashes. | This is the symbol of your power, as well as defending place for your military. Without a fortress, you have no way to order your people to perform certain tasks. After losing your last fortress, you must start everything from the ashes. | ||
− | Forts also give a bonus to the [[Health points|HP]] of your army | + | Forts also give a bonus to the [[Health points|HP]] of your army on defense. A base HP bonus of 10% on [[regular|regular attacks]] and 20% on [[siege|siege attacks]] always applies. Investing more than 0.67% of kingdom land in forts makes the bonus increase linearly until a maximum bonus of 37.5% on regulars, and 75% on sieges, is obtained at 2.5% of kingdom land. |
Forts add to your power, but only the first 2.5% of your land. (since May 2008) | Forts add to your power, but only the first 2.5% of your land. (since May 2008) |
Revision as of 22:39, 17 August 2011
This is the symbol of your power, as well as defending place for your military. Without a fortress, you have no way to order your people to perform certain tasks. After losing your last fortress, you must start everything from the ashes.
Forts also give a bonus to the HP of your army on defense. A base HP bonus of 10% on regular attacks and 20% on siege attacks always applies. Investing more than 0.67% of kingdom land in forts makes the bonus increase linearly until a maximum bonus of 37.5% on regulars, and 75% on sieges, is obtained at 2.5% of kingdom land.
Forts add to your power, but only the first 2.5% of your land. (since May 2008)
Forts also provide a residential max increase of 500 pop (Residence only, no food)
A recommended ratio is 1% of your land in forts, as maxing out forts at 2.5% will make you look much stronger than you really are.
Upkeep
The upkeep of forts differs from that of other buildings in that each additional fort built has a higher upkeep than the last one. This means that building a large amount of forts can very quickly cause a significant increase in geld upkeep.
The upkeep Un of the nth fort is:
Un = 240 + 60n
It follows from this that the total upkeep U(n) for n forts is:
U(n) = 240n + 30n(n+1)
Past Usage
Following changes to oversummoning, Fort Halling was a decent way to gain power and rank during Armageddon. This is no longer the case because the Forts above 2.5% do not increase your power design change.