Difference between revisions of "Legendary Commander"

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What are the effects and bonuses of this skill?
 
 
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==Skill Description==
 
==Skill Description==
(text description of skill)
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This skill will increase your primary and secondary AP of all your units.
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==Effects==
 
==Effects==
* Level 1-5  : +1% to primary and secondary AP
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* Level 1-5  : +0.67% to primary and secondary AP
* Level 6-10  : +2% to primary and secondary AP
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* Level 6-10  : +1.33% to primary and secondary AP
* Level 11-15 : +3% to primary and secondary AP
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* Level 11-15 : +2% to primary and secondary AP
* Level 16-20 : +4% to primary and secondary AP
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* Level 16-20 : +2.67% to primary and secondary AP
  
 
==Bonuses==
 
==Bonuses==
 
* Level x: (text)
 
* Level x: (text)
 
==Level by Level Effect==
 
==Level by Level Effect==
* L1 : 1% increase to primary and secondary AP
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* L1 : 0.67% increase to primary and secondary AP -> 1% with rounding
* L2 : 2% increase to primary and secondary AP
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* L2 : 1.33% increase to primary and secondary AP -> 1%
* L3 : 3% increase to primary and secondary AP
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* L3 : 2% increase to primary and secondary AP
* L4 : 4% increase to primary and secondary AP
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* L4 : 2.67% increase to primary and secondary AP -> 3%
* L5 : 5% increase to primary and secondary AP
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* L5 : 3.33% increase to primary and secondary AP -> 3%
* L6 : 7% increase to primary and secondary AP
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* L6 : 4.67% increase to primary and secondary AP -> 5%
* L7 : 9% increase to primary and secondary AP
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* L7 : 6% increase to primary and secondary AP
* L8 : 11% increase to primary and secondary AP
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* L8 : 7.33% increase to primary and secondary AP -> 7%
* L9 : 13% increase to primary and secondary AP
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* L9 : 8.67% increase to primary and secondary AP -> 9%
* L10: 15% increase to primary and secondary AP
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* L10: 10% increase to primary and secondary AP
* L11: 18% increase to primary and secondary AP
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* L11: 12% increase to primary and secondary AP
* L12: 21% increase to primary and secondary AP
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* L12: 14% increase to primary and secondary AP
* L13: 24% increase to primary and secondary AP
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* L13: 16% increase to primary and secondary AP
* L14: 27% increase to primary and secondary AP
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* L14: 18% increase to primary and secondary AP
* L15: 30% increase to primary and secondary AP
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* L15: 20% increase to primary and secondary AP
* L16: 34% increase to primary and secondary AP
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* L16: 22.67% increase to primary and secondary AP -> 23%
* L17: 38% increase to primary and secondary AP
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* L17: 25.33% increase to primary and secondary AP -> 25%
* L18: 42% increase to primary and secondary AP
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* L18: 28% increase to primary and secondary AP
* L19: 46% increase to primary and secondary AP
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* L19: 30.67% increase to primary and secondary AP -> 31%
* L20: 50% increase to primary and secondary AP
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* L20: 33.33% increase to primary and secondary AP -> 33%
 
 
  
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The actual percentage of the increase used in combat is rounded to the nearest whole percent.  (I.E. - L19 gives your units a 31% increase, L20 gives a 33% increase.)
  
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Level 10 also gives +10% bonus to unit recruiting.
  
note: Legendary Commander: Nerfed by 33% in "Changes for February 2008"
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note: Legendary Commander: Nerfed by 33% in "Changes for February 2008", this is being accounted for the new numbers.
Dont know if current values effected.
 
  
 
==History==
 
==History==

Latest revision as of 07:46, 6 March 2014

Encyclopedia | Units | Spells | Items | Heroes | Skills | Buildings | Guides
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Icon PLAIN.gif Barrier Proficiency | Icon PLAIN.gif Grand Enchanter | Icon PLAIN.gif Legendary Commander | Icon PLAIN.gif Augment Summoning | Icon PLAIN.gif Grand Conqueror



Skill Description

This skill will increase your primary and secondary AP of all your units.

Effects

  • Level 1-5  : +0.67% to primary and secondary AP
  • Level 6-10  : +1.33% to primary and secondary AP
  • Level 11-15 : +2% to primary and secondary AP
  • Level 16-20 : +2.67% to primary and secondary AP

Bonuses

  • Level x: (text)

Level by Level Effect

  • L1 : 0.67% increase to primary and secondary AP -> 1% with rounding
  • L2 : 1.33% increase to primary and secondary AP -> 1%
  • L3 : 2% increase to primary and secondary AP
  • L4 : 2.67% increase to primary and secondary AP -> 3%
  • L5 : 3.33% increase to primary and secondary AP -> 3%
  • L6 : 4.67% increase to primary and secondary AP -> 5%
  • L7 : 6% increase to primary and secondary AP
  • L8 : 7.33% increase to primary and secondary AP -> 7%
  • L9 : 8.67% increase to primary and secondary AP -> 9%
  • L10: 10% increase to primary and secondary AP
  • L11: 12% increase to primary and secondary AP
  • L12: 14% increase to primary and secondary AP
  • L13: 16% increase to primary and secondary AP
  • L14: 18% increase to primary and secondary AP
  • L15: 20% increase to primary and secondary AP
  • L16: 22.67% increase to primary and secondary AP -> 23%
  • L17: 25.33% increase to primary and secondary AP -> 25%
  • L18: 28% increase to primary and secondary AP
  • L19: 30.67% increase to primary and secondary AP -> 31%
  • L20: 33.33% increase to primary and secondary AP -> 33%

The actual percentage of the increase used in combat is rounded to the nearest whole percent. (I.E. - L19 gives your units a 31% increase, L20 gives a 33% increase.)

Level 10 also gives +10% bonus to unit recruiting.

note: Legendary Commander: Nerfed by 33% in "Changes for February 2008", this is being accounted for the new numbers.

History

  • previously increased the accuracy of your units in battle and granted the SIEGE ability at level 20 (before November 2007).

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