Difference between revisions of "Powder Keg"

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This small, red hot keg is full of powder and will blow out fire upon command . Area of effect: all enemy units
 
This small, red hot keg is full of powder and will blow out fire upon command . Area of effect: all enemy units
{| cellspacing="0"
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|Attribute: || LESSER ONEUSE BATTLE
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}}
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|Charge Turn:|| 0
 
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==Effects==
 
==Effects==
* Deals a small amount of [[FIRE]] damage to all enemy units. Damage done is to each individual stack, so you will do more damage if the enemy has 10 full stacks as compared to a single stack. More units will be killed if the size(quantity) of the stack is larger compared to a small sized stack, but the damage difference is fairly insignificant.
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*Deals a variable amount of [[Fire]] damage to all enemy stacks and reduces the [[Primary Attack|Primary]], [[Extra Attack|Extra]], and [[Counter]] [[AP]] of all enemy units by 5%
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** On the Arch Server, the [[AP]] reduction only applies to [[Primary Attack|Primary]] and [[Counter]] [[AP]], not [[Extra Attack|Extra]] [[AP]]
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**The damage formula is as follows: ([random number between 1-3] * [number of units in stack])
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***For example, if the 'random number' rolls a 2, and there are 15,000 [[units]] in one of the stacks, that stack will be dealt 30,000 [[Fire]] damage
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* Reduces the AP of the Primary Attack and Counter Attack of all enemy units by 5%.
 
  
[[Items#Lesser Items|Lesser Items]]
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<noinclude>
 
[[Category:Items]] [[Category:Lesser Items]] [[Category:Battle Items]]
 
[[Category:Items]] [[Category:Lesser Items]] [[Category:Battle Items]]
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</noinclude>

Latest revision as of 20:04, 25 September 2015

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This small, red hot keg is full of powder and will blow out fire upon command . Area of effect: all enemy units

Item Details
Name Powder Keg
Attribute Lesser Oneuse Battle
Charge turn 0
Servers
Blitz
Guildwar
Lightning
Arch
Solo
Beta


Effects

  • Deals a variable amount of Fire damage to all enemy stacks and reduces the Primary, Extra, and Counter AP of all enemy units by 5%
    • On the Arch Server, the AP reduction only applies to Primary and Counter AP, not Extra AP
    • The damage formula is as follows: ([random number between 1-3] * [number of units in stack])
      • For example, if the 'random number' rolls a 2, and there are 15,000 units in one of the stacks, that stack will be dealt 30,000 Fire damage