Difference between revisions of "Wish"
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* 8% chance you gain a number of [[turns]]. The turn addition is Spell Level/50 (about 11 for blue). | * 8% chance you gain a number of [[turns]]. The turn addition is Spell Level/50 (about 11 for blue). | ||
* 2% chance to get the [[Efreeti Bottle]] (use it fast or sell it if you get it) | * 2% chance to get the [[Efreeti Bottle]] (use it fast or sell it if you get it) | ||
+ | * Chance of adding a skill point (%?) | ||
* 2% chance bad effect. It can be 2 things: | * 2% chance bad effect. It can be 2 things: | ||
** lose [[turns]]. The turn subtraction is Spell Level/20 (about 29 for blue). Can give you negative remaining turns. | ** lose [[turns]]. The turn subtraction is Spell Level/20 (about 29 for blue). Can give you negative remaining turns. |
Revision as of 22:02, 5 October 2006
Rank: Ultimate
Type: Instant/self/non-battle
Cost: 1 turn, 100,000 MP
Effects
Here are an approximation of what you get when you cast wish
- 40% chance nothing happens
- 20% chance to gain Geld (average 51.8M, min 24,6M, max 65,3M)
- 20% chance to obtain between 6-11 of one lesser items.
- 8% chance for increased population (always 30% of total population)
- 8% chance you gain a number of turns. The turn addition is Spell Level/50 (about 11 for blue).
- 2% chance to get the Efreeti Bottle (use it fast or sell it if you get it)
- Chance of adding a skill point (%?)
- 2% chance bad effect. It can be 2 things:
Note
Number of items gained can be smaller (I got 2), perhaps depends on Spell Level.
I gained 1 item (Treasure Chest) with max blue spell level and Concentration and Magic's Favor.
Also, lower spell level will get you more chance of getting nothing. I ended up with 2 x 10 million geld at spell level 200.
Psy: The percent are probably a little too positive, as in, the negative and neutral have a higher chance of happening and the positive, some higher some lower