Difference between revisions of "Counter"
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+ | The term "counter" is commonly used in 2 forms: | ||
+ | First - the act of performing a retaliatory attack against a mage that has hit you recently (The Game offers "machine counters" that allows you to strike back at a player, regrdless of damage/pillaged status, however "protected"(P) status will prevent you from using your "machine counter"). People use a wide variety of terms for the different types of counters: "Machine Counter" - a countering method built into the game, "Proxy Counter" - a counter taken by a guildmate or an ally rather than the defending mage, "Online Counter" - countering while a player is actively playing his/her mage, "Multi-Counter" - taking more than one "counter" for an attack. | ||
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+ | Second - the 'counter attack' of a unit in battle. A will attempt to 'counter attack' whenever they are struck by an enemy's [[Primary Attack]]. When a unit attempts to use a 'counter attack' the unit will suffer from [[Fatigue]], it will suffer [[Fatigue]] regardless of if the counter attack failed due to any of a variety of reasons (Paralyzed, Too Far Away, 0 Counter Attack AP, etc.) | ||
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+ | [[Category: Battle Factors]] |
Revision as of 02:20, 11 October 2006
The term "counter" is commonly used in 2 forms:
First - the act of performing a retaliatory attack against a mage that has hit you recently (The Game offers "machine counters" that allows you to strike back at a player, regrdless of damage/pillaged status, however "protected"(P) status will prevent you from using your "machine counter"). People use a wide variety of terms for the different types of counters: "Machine Counter" - a countering method built into the game, "Proxy Counter" - a counter taken by a guildmate or an ally rather than the defending mage, "Online Counter" - countering while a player is actively playing his/her mage, "Multi-Counter" - taking more than one "counter" for an attack.
Second - the 'counter attack' of a unit in battle. A will attempt to 'counter attack' whenever they are struck by an enemy's Primary Attack. When a unit attempts to use a 'counter attack' the unit will suffer from Fatigue, it will suffer Fatigue regardless of if the counter attack failed due to any of a variety of reasons (Paralyzed, Too Far Away, 0 Counter Attack AP, etc.)