Difference between revisions of "The Holy Light"
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*** Ex. Lvl 442: 7% | *** Ex. Lvl 442: 7% | ||
*** Ex. Lvl 500: 7% (not 8%!!) | *** Ex. Lvl 500: 7% (not 8%!!) | ||
+ | *** Ex. Lvl 507: 7% (not 8%!!) | ||
* Increases Primary AP/Counter of ALL units by a fixed percentage. | * Increases Primary AP/Counter of ALL units by a fixed percentage. | ||
** Gain = 0.03% * skill level (and then rounded down on percentages) | ** Gain = 0.03% * skill level (and then rounded down on percentages) |
Revision as of 22:33, 12 November 2006
Rank: Ultimate
Type: Enchantment/Self
Cost: 10 turns, 200,000 MP
Upkeep: 100 MP (decreases MP income by 25%)
Effects
- Adds Holy to EACH PRIMARY attack type, if this unit HAS a melee attack.
- Increases accuracy of ALL units by a fixed percentage.
- Gain = 0.016 (??) % * skill level (and then rounded down on percentages) (not exact)
- Exact formula is still unknown, it might max on 7% because i was expecting 8% at Level 500.
- Ex. Lvl 421: 6% (someone please re-confirm this)
- Ex. Lvl 442: 7%
- Ex. Lvl 500: 7% (not 8%!!)
- Ex. Lvl 507: 7% (not 8%!!)
- Increases Primary AP/Counter of ALL units by a fixed percentage.
- Gain = 0.03% * skill level (and then rounded down on percentages)
- Ex. Lvl 421: 12%
- Ex. Lvl 500: 15%
- Gain = 0.03% * skill level (and then rounded down on percentages)
- Combined with Sword of Light, THL+SoL give HOLY too ALL unit's primaries, but does not apply the +42% AP Bonus of SoL to non-MELEE units.
UBB-discussion: http://ubb.the-reincarnation.com/viewtopic.php?t=10466