Difference between revisions of "Talk:Frozen Hell"
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Gotta love the ''too rigid to touch yourself'' bit. | Gotta love the ''too rigid to touch yourself'' bit. | ||
[[User:Sammael|Samm]] 01:46, 16 December 2006 (CET) | [[User:Sammael|Samm]] 01:46, 16 December 2006 (CET) | ||
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+ | Hmm...I'd rather it allow people to take their counters honestly, other than that looks good :) (here's hoping they leave the mage open for counters :P)... a cool 'thematic' twist on it could be to have init = 0, and some kind of modifier improving attacker accuracy (since the targets are frozen solid, wouldn't be hard to hit them :P). But yea, a normal FoG battle effect wouldn't be a problem either (mind you, these people have counters that'll be hitting - I don't think punished players should have to deal with randoms - just counters and death). - Signed, Alz. | ||
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+ | 'just the mage is frozen' - not the country |
Latest revision as of 18:01, 16 December 2006
Gotta love the too rigid to touch yourself bit. Samm 01:46, 16 December 2006 (CET)
Hmm...I'd rather it allow people to take their counters honestly, other than that looks good :) (here's hoping they leave the mage open for counters :P)... a cool 'thematic' twist on it could be to have init = 0, and some kind of modifier improving attacker accuracy (since the targets are frozen solid, wouldn't be hard to hit them :P). But yea, a normal FoG battle effect wouldn't be a problem either (mind you, these people have counters that'll be hitting - I don't think punished players should have to deal with randoms - just counters and death). - Signed, Alz.
'just the mage is frozen' - not the country