Difference between revisions of "Damage Resistance"

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{{Navigation}}
 
{{Navigation}}
  
 
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The more resistances a unit has, the less damage it takes from attacks in battle.
 
 
The more resistances a unit has the less damage it takes from attacks in battle.
 
  
 
The resistance to an attack is the average of the sum of attack type resistances.
 
The resistance to an attack is the average of the sum of attack type resistances.
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Formula = [Attack Type1+....+Attack TypeN] / N  where N=number of attack types]
 
Formula = [Attack Type1+....+Attack TypeN] / N  where N=number of attack types]
  
*A [[Djinni]] have 40% magic res and 95% ranged res. It will have 67.5% resistance to magic ranged attacks.
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*A [[Djinni]] have 40% magic res and 95% ranged res. It will have 67.5% resistance to magic ranged attacks.
  
*A [[Red Dragon]] have 100% fire res and 60% breath res. It will have 80% fire breath resistance.
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*A [[Red Dragon]] have 100% fire res and 60% breath res. It will have 80% fire breath resistance.
  
 
Items affecting attack types:
 
Items affecting attack types:
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*[[Flame Arrow]], [[Flame Blade]], [[Sword of Light]], [[The Holy Light]], [[Foul Water]]
 
*[[Flame Arrow]], [[Flame Blade]], [[Sword of Light]], [[The Holy Light]], [[Foul Water]]
  
maximum number of attack types = 5 :
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The maximum number of attack types is 4 :  
 
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* Unicorns under the enchantment [[The Holy Light]] and the spell [[Flame Blade]], using the item [[Vial of Venom]] will have their attack type changed to Magic Holy Fire Poison.
*Ghouls/Demon Knight with god's [[The Holy Light]] using [[Flame Blade]] and [[Vial of Venom]]
 
  
treants defending ghouls with melee paralayze holy fire poison will have the following resistance:
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(67+75+50+0+90)/5 = 56.4% resistance.
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Notes:
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*The maximum number of attacks used to be 5 when [[The Holy Light]] affected all units, and not [[:Category:Ascendant Units|Ascendant Units]] only.
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*When resistance goes below zero, the unit take more damage from the attack.

Latest revision as of 13:12, 7 May 2008

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The more resistances a unit has, the less damage it takes from attacks in battle.

The resistance to an attack is the average of the sum of attack type resistances.

Formula = [Attack Type1+....+Attack TypeN] / N where N=number of attack types]

  • A Djinni have 40% magic res and 95% ranged res. It will have 67.5% resistance to magic ranged attacks.
  • A Red Dragon have 100% fire res and 60% breath res. It will have 80% fire breath resistance.

Items affecting attack types:

Spells affecting attack types:

The maximum number of attack types is 4 :


Notes:

  • The maximum number of attacks used to be 5 when The Holy Light affected all units, and not Ascendant Units only.
  • When resistance goes below zero, the unit take more damage from the attack.