Difference between revisions of "Efficiency Modifiers"

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Efficiency Basic Value = 100%
 
Efficiency Basic Value = 100%
  
Fatigue:
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Fatigue penalty:
  
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*[[Fatigue|Fatigue]]
  
 
Items:
 
Items:
*[[Candle of Sleeping]]
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*[[Candle_of_Sleeping|Candle of Sleeping]]  
  
 
Spells:
 
Spells:
*[[stun]]
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*[[Stun|stun]]  
  
 
Hero Bonus:
 
Hero Bonus:
*If a Hero commands a stack of the same colour and race as the hero this stack receives a bonus to efficiency equal to the heros level in percent.
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*If a Hero commands a stack of the same colour and race as the hero this stack receives a bonus to efficiency equal to the heros level in percent.  
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Efficiency Examples:
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*90% ; enemy unit is *1.1 tougher to beat
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*85% ; enemy unit is *1.17 tougher to beat
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*80% ; enemy unit is *1.25 tougher to beat
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*75% ; enemy unit is *1.33 tougher to beat
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*70% ; enemy unit is *1.43 tougher to beat
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*60% ; enemy unit is *1.66 tougher to beat
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*55% ; enemy unit is *1.8 tougher to beat
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*50% ; enemy unit is *2 tougher to beat
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*40% ; enemy unit is *2.5 tougher to beat
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*30% ; enemy unit is *3.33 tougher to beat
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*25% ; enemy unit is *4 tougher to beat
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*20% ; enemy unit is *5 tougher to beat
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*15% ; enemy unit is *6.67 tougher to beat
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*10% ; enemy unit is *10 tougher to beat
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*0% ; no dmg is done.
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<br/> Return to [[The_Eye_Formula|The Eye Formula]]
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[[Category:Battle Formula Modifiers]]

Latest revision as of 15:24, 20 August 2024

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Efficiency Basic Value = 100%

Fatigue penalty:

Items:

Spells:

Hero Bonus:

  • If a Hero commands a stack of the same colour and race as the hero this stack receives a bonus to efficiency equal to the heros level in percent.

Efficiency Examples:

  • 90% ; enemy unit is *1.1 tougher to beat
  • 85% ; enemy unit is *1.17 tougher to beat
  • 80% ; enemy unit is *1.25 tougher to beat
  • 75% ; enemy unit is *1.33 tougher to beat
  • 70% ; enemy unit is *1.43 tougher to beat
  • 60% ; enemy unit is *1.66 tougher to beat
  • 55% ; enemy unit is *1.8 tougher to beat
  • 50% ; enemy unit is *2 tougher to beat
  • 40% ; enemy unit is *2.5 tougher to beat
  • 30% ; enemy unit is *3.33 tougher to beat
  • 25% ; enemy unit is *4 tougher to beat
  • 20% ; enemy unit is *5 tougher to beat
  • 15% ; enemy unit is *6.67 tougher to beat
  • 10% ; enemy unit is *10 tougher to beat
  • 0% ; no dmg is done.


Return to The Eye Formula