Difference between revisions of "Healing (Unit Ability)"

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= 1.00 - 0.4165<br>
 
= 1.00 - 0.4165<br>
 
= 0.5835 or 58% healed<br><br>
 
= 0.5835 or 58% healed<br><br>
 +
 +
The above example is also incorrect because SMC heals 25%, not 15% and therefore the the correct formula is:<br>
 +
 +
= 1.00 - [.70 * .70 * .75]<br>
 +
= 1.00 - 0.3675<br>
 +
= 0.6325 or 63% healed<br><br>
 +
 +
It should be noted here that the more healing effects are in place, the more diminishing returns we get because of the multiplicative nature of the healing effects.
 +
 
<table>
 
<table>
 
<tr><td>[[Angel]]
 
<tr><td>[[Angel]]
 
</td></tr>
 
</td></tr>
 
<tr><td>[[Archangel]]
 
<tr><td>[[Archangel]]
</td></tr>
 
<tr><td>[[Astral Magician]]
 
 
</td></tr>
 
</td></tr>
 
<tr><td>[[Dominion]]
 
<tr><td>[[Dominion]]

Latest revision as of 21:06, 27 July 2011

Unit Abilities

  • The Healing ability resurrects 30% of a stacks dead units at the end of a battle, providing at least 1 unit of that stack survives until the battle is over. Units killed and then resurrected after battle do not count towards Net Power loss.
  • It resurrects all the slain unit if the unit slain is too little in NP. So, it may heal some amount of hit point.
  • Stacked healing abilites multiply instead of adding.


Heretic's Example [1]:

Regeneration (spell, 15%)
L10 Healing (hero ability, 12%)
Regeneration (unit ability, 20%)

= 1.00 - [(1.00 - .15) * (1.00 - .12) * (1.00 - .20)]
= 1.00 - [.85 * .88 * .80]
= 0.40 Damage suffered by unit

Healing= 60%

(from slasherofveils):
I believe the "=0.40 damage suffered is the healing amount, not the damaged amount.
Simple Example, just unit healing ability (30%):
= 1.00 - [(1.00 - .30)]
= 1.00 - 0.7
= 0.30 healed (as should be)

So take the ever annoying mono dom (Unit healing 30%) + resurrection (30%) + SMC (15%):
= 1.00 - [.70 * .70 * .85]
= 1.00 - 0.4165
= 0.5835 or 58% healed

The above example is also incorrect because SMC heals 25%, not 15% and therefore the the correct formula is:

= 1.00 - [.70 * .70 * .75]
= 1.00 - 0.3675
= 0.6325 or 63% healed

It should be noted here that the more healing effects are in place, the more diminishing returns we get because of the multiplicative nature of the healing effects.

Angel
Archangel
Dominion
Knight Templar
High Priest
Preacher
Soul Speaker